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(+1)

I like a lot of what Japhy is suggesting here.  Just as a back-up (or alternate) opinion, here are some of my thoughts:

1. Agreed, crank-integration could be a fun additional way to rotate pieces, so long as the existing "B" functionality is preserved.  If I'm being honest, I can't imagine ever using it over the B button, so if Kryptoid98's development time is limited, I'd likely de-prioritize this.

2. I'm a HARD AGREE on matching graphics between knight and inventory.  Seems like the blocky aesthetic of the upper knight would be the way to go, especially, as Japhy mentioned, because occasionally it's a little tough to initially understand how some of the inventory fits into the individual squares.

3. I'm always a fan of scoreboards.  That'd be a nice feature to prevent one from having to take phone-pix of each notable score.

4. These are great suggestions.  I especially fancy the one about when achieving a 5x5 block triggering, "the knight encounters a bigger kind of enemy that takes more hits, giving the player a little more time before the next item drop."  BRILLIANT, Japhy!

A. To piggy-back on scoreboards, ONLINE LEADERBOARDS would be KILLER!!!

B. At the end of the game, the screen kinda "greys-out", but when it does that it obscures the final score.  If that's a score I'm proud of, I'd love to be able to take a screenshot or a picture and send it to a buddy or a group that I'm competing with.

Wonderful game, Kryptoid98!  It'll be my pick of the week for our upcoming episode of the "Hello Playdate Podcast".

Wishing you all the best with further development...if that's what your plans involve.  :)

Take care,
Ryan

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Wow, to be honest I wasnt even sure if the game was going to be fun or not lol.

The clashing graphics are def just a result of me not being a artist and just going with what I could find for a prototype. A full version would never use Diablo 2 graphics and sound lol :P

Right now unfortunetly it is going to be a bit of a struggle to find time to continue this game as Im currently in full development of another game for playdate, but considering the good reception I may see what I can do to get it back on my plate in the nearish future!

I had some ideas for the crank outside of rotating the item, so thats why I hadnt gotten around to implementing that.