This was a very disappointing experience because of the blasted pixel movement. Why, oh why did you put it in ;-;
I was enjoying the game just fine until in the first place I came to the spike room and it all went to hell. I gave it 5 tries. And I just could not. The pixel move collision REFUSED to cooperate and despite me being miles away visually from the spikes I kept getting hit and dying. It was honestly very upsetting because I was enjoying it fine.
What little I can comment on:
- Rework or get rid of the blasted pixel movement. It adds nothing and is a problem with collision.
- Use of materials was nicely done, maps were simple but that's fine because the tileset which I love is made to be.
- Combat was dull form what little I saw (only got kick and to fight rats and slime(, cant comment much for later parts.
- Presentation of story was okay and I was somewhat intrigued.
- I wasn't a fan of the font and the textboxes splitting text between different boxes. It breaks the pace of dialog for no good reason. Either split your text to fix all in one box per line, or make your textboxes bigger.
I honestly wish I could play this game more and see what it was about but the spike room collision broke my patience after multiple tries. I hope other people don't have that problem because it was very early to run into such a problem.
Don't want to rate it because I didn't get far at all to judge. I don't know how people do it, I jsut couldnt get past the spikes. Is it just me??