https://itch.io/jam/brackeys-14/rate/3849687
Browser game over heeere! Help this little kitty out.
Taking a look at yours already. :D
muhaimmedu
Creator of
Recent community posts
https://itch.io/jam/brackeys-14/rate/3849687
Fully playable in browser :D
Keyboard only for now. Mouse support coming soon (aka after the jam).
Help this little kitty out.
Will take a look at yours in the meantime. :D
https://itch.io/jam/brackeys-14/rate/3849687
Thanks mate. I'll check out your submission too. :)
https://itch.io/jam/brackeys-14/rate/3849687
Thanks bro. I'll check yours out now in the meantime.
Thank you so much for your reply!! I bought the Adventure Inside pack to get started, some assets we're RPG Maker ready but others I'm working on to get it ready for my project. Can't wait to get the rest of your stuff. Your Pokemon redraw of Gen 2 is my wallpaper and is my favourite piece of art. Keep it up mate!
I love the use of the monster capture plugin and the vibes here.
Having colored icons next to the basically monochrome aesthetic was pretty jarring.
I also didn't realize I had to do the QTE to raise expectations.
Otherwise a lovely title that takes the Beyond Expectations theme quite literally. Awesome job.
Hey there. Thanks so much for playing my game. I watched your playthrough and I got quite a bit of feedback from it.
It's my first game and yeah, programming the spikes was quite messy. Not happy with it but I'll work on it till it's perfect for the final version.
As for the pixel movement, some parts require platforming but pixel movement in RPG Maker doesn't do well with event collisions (hence the spikes and floors).
Text cutting off was another mishmash of using word wrap and my own texts boxes. Not using word wrap again that's for sure.
Too bad you couldn't get into some of the more interesting rooms later cause of that spike room but I understand. It was horrendous and I can't change things till the voting period is over.
Your feedback and video were extremely informative and it brings a smile to my face seeing someone else play it, even if it's a bit frustrating. Thanks again and I hope you play the full version when it's done in a few months. ☺️
Oh, I pronounce it Mu-Hai- Me- Do friends call me Mu-Hai for short.
Not done with the game yet but here's my two cents.
Art and Sound:
I LOVE the art and aesthetic. It's what initially drew me to it. The very simple yet comfortable color palette, the charming little tribes people, the monster and dinosaur designs. Yeah there's a lot to like. The UI and Sound effects all fit the design you were clearly going for.
Story and World:
World was bigger than I expected it to be. When the option to build a boat opened up, I realized how large this map actually is. Having little points of interest and secrets scattered all over the world map made it more engaging that's for sure.
The map is quite large and slow to navigate. The always dash option in the options menu doesn't work. Found myself holding SHIFT the entire time.
Mechanics:
Combat is simple enough but fits the theme of each tribes people being specialized in different things.
The building mechanic was fabulous, found myself hunting for more materials to build and deconstruct what I want whenever I want. My only issue is that I didn't know I had to click on the icons on the screen since I was mainly using the keyboard. My bad I reckon.
All in all. I enjoyed this little alien of a game.
I love the art style and the music is pretty funky. This is basically pacman with a goblin hoarder theme. Gameplay is pretty simple and easy to pick up. Love how you ease the player into all the different mobs and mechanics. This is a lovely little title with an awesome theme and story. I did not expect to our little Goblin Boy to be the hero honestly. Was pretty funny.
(PS: Level 4-1, there are two block to the left of the key that you can pass through and break the sequence)
Also, I hate that flying eyeball....

