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Hello,
I have a question. I'm using the 'Character_Body_Asset' Sprite to move and play IDLE status. What weapon asset should I use to show you holding a weapon with these e-set? I'm not sure.

If this is move/idle during combat, there are graphical guides for each weapon type included. If this is move/idle outside of combat, then there's no support for that, and you'll need to make up your own mind on which weapon sprites to use and where to put them.

Oh, sorry, I think I made you misunderstand my English because I'm not good at it.
What I meant was what should I use to use an image with a weapon on the back like the screenshot below. I'm not sure what it is even though I looked at the guide and looked it up :(

As I said: holding a weapon outside of combat is not a supported animation. That means you'll need to choose and place the weapon sprites yourself. You can copy/paste the weapons into a new page 1 layer, or draw from the weapon sprite source file in-engine at runtime. But I can't help you with either of these options, I am not a gamedev instructor. If you want to do this thing, you will need to flex your brain and make it happen on your own. Good luck!