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As I said: holding a weapon outside of combat is not a supported animation. That means you'll need to choose and place the weapon sprites yourself. You can copy/paste the weapons into a new page 1 layer, or draw from the weapon sprite source file in-engine at runtime. But I can't help you with either of these options, I am not a gamedev instructor. If you want to do this thing, you will need to flex your brain and make it happen on your own. Good luck!