Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey, thanks for playing and for your input, I really appreciate it. To put it shortly, I'm painfully aware of the submission's limitations, this was an idea for a full game that I downgraded to a jam project as an excuse to make a proof of concept. There's plenty of things I had to change (the rover was meant to be self-driving, but I couldn't conceive any activities to fit the downtime during travel), others that I could only allude to (gameplay related to geology, like surveying intermediate locations to then build infrastructure) or that I just couldn't even think of doing due to time constraints (a proper story, character animations, your progress visually changing the map and locations...). The obvious scope creep + first time doing a game jam + starting the jam a few days late (I didn't find out about the date change) didn't help either. Still, I'm satisfied with the result and I'm glad to put something out there that people are "seemingly" enjoying.

As for future development, if I push forward with this it will be the full thing, a multiyear project, and probably not on my own. A proper game, with an actual protagonist, an actual story and romanceable colonists, and an actual colony that you can build and expand properly. Not a big chance of that (especially with the current state of the games industry) but you never know. Right now I'm slightly burned out, and after recovering I'll probably go back to prototyping smaller ideas. Cheers!

I like to say that a video game coming out is a miracle considering the many difficulties we have to overcome along the way. How many games have never come out even though they had the best conditions in the world? However, there is also the opposite! How many games have managed to come out even though the world was against them? No matter how long it takes you, there is only one thing that can stop you from releasing a video game. You. I only started jamming last year and I acquired some skills and stamina along the way. My first Jam made me end up in Burnout because I had worked so hard on it. I had to abandon half of my ideas along the way and the game was poorly finished. The result was not what I expected, to the point where even a judge did not even bother to test it. Keep your head up and take care of yourself. I also recommend continuing to do jams while working on your more ambitious projects on the side. Jams will teach you efficiency, how to be pragmatic, how to assess the time and difficulty of creating one type of gameplay or another, while having a vision of the work you can ask of your future collaborators in their field. You'll even be surprised later because you'll be able to create a game more complex than the one you created for this jam in three times less time.

All this to tell you that only you can truly create your game or sabotage it. Even if it's not the result you wanted. Realize that you released a game! Be brave and be strong.