Yo!
That I like:
-Nice concept.
-Consistency in the universe.
-A possibility to optimize your way.
-I like the map and its physics (mouse movement would have been better).
I like less:
-Too repetitive.
-We don't feel the impact of the improvements.
-No main character story (or maybe I didn't pay attention. Sorry.)
Details:
Starting cutscene.
-On the background screen, the doctor is on the left and the character is on the right. In the front, it's the opposite.
-The map button could be changed to make it clear that if you're on the map, it allows you to return to the ship.
-Add an indicator to indicate who's speaking (the name or change the clarity of the protagonists' colors).
Final point:
I like the gameplay idea, but it still lacks depth in its execution. I think a little optimization for travel and rest could make the game less cumbersome. Traveling part of the map by chaining together boring actions in front of a static screen can be demotivating. I really like the optimization aspect of travel and delivery. I think the gameplay could be more interesting if there was a resource game. For example, the game is played during the week, and every week the resource requests are moved to one location or another. There could also be priority missions and bonuses or penalties if you succeed or fail certain missions. I know it's a jam and you did what you stank. My comments are not to say that something is missing, but that there could be much more in the future. :D
You did a good job. I hope my comments are helpful. We won't make you believe otherwise. Thank you for proposing your project for this Jam. I'm waiting to see if there will be a sequel. Until then, I wish you nothing but the best and thank you again.