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Silverastros

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A member registered Apr 12, 2025 · View creator page →

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The same way you get it in month 2 for the meds

Thank you for giving it a try despite the issues! I can also answer some of your points:

-I decided to not add animations early due to issues with the model and the fact that they aren't very noticeable from a first person perspective. I'd also love to add other details like jiggle, but they are difficult things to implement in 3D and I don't have enough knowledge right now for them, maybe in a future project.

-I'm glad people are positive about wanting more to play, although due to how simple the backend code is it would probably just be more reading and simple "grab item here" chores. Also time, you never have enough of that in a jam.

-Someone else also brought up the same issue, seems I went a bit too dark for the final month. I'll consider doing a 1.1 with less darkness/stronger lights.
And thanks again for the feedback, it means a lot :)

No, the story is fixed and is not affected by the property damage, it's just an extra scoring system.

I'm sorry to hear that. I managed to get the same warning by trying to download while not logged in. Given I've barely used this account between last year's jam and this one's, Itchio's systems might have flagged it as "suspicious". I have already opened a ticket with support to get this fixed, and will update here if I get a response.

I don't know what the person who said "Quarantine" was on about. I just double checked and the game page seems fine, no one else who commented had any problems.

...What?

Yep, those were it. And unfortunately the model would visually break if I made it any bigger

Thank you! I doubt I'll expand this project, but I did leave a liiitle easter egg on the last month, related to your opinions on the story ;)

Thank you! The physics movement is deliberate, to emphasize the sluggishness of moving around in the later months, Still, if I make more stuff like this in the future I'll upgrade the (pretty rudimentary tbh) movement script to be waay more smooth overall and to work better with the camera.

Thanks for the feedback! I can give you some answers:
-The scope of this game is small due to several reasons, but mostly not wanting to work full throttle for a month and burn out (like last jam), and to make something "finished", not just a prototype. It's also better to leave people wanting instead of bored.

-The belly size on the final month is actually massive, but it's hard to convey that in first person.

-I considered partial points when you bump stuff hard enough to do some damage, but I discarded that and putting easier to break stuff in the way to not make the game too hard or frustrating.

-I do use Blender at a basic level (the character model was made using it), but I decided to make the items and furniture in Unity as a small challenge to myself (and it is also faster to make).

Hey, thanks for playing and for your input, I really appreciate it. To put it shortly, I'm painfully aware of the submission's limitations, this was an idea for a full game that I downgraded to a jam project as an excuse to make a proof of concept. There's plenty of things I had to change (the rover was meant to be self-driving, but I couldn't conceive any activities to fit the downtime during travel), others that I could only allude to (gameplay related to geology, like surveying intermediate locations to then build infrastructure) or that I just couldn't even think of doing due to time constraints (a proper story, character animations, your progress visually changing the map and locations...). The obvious scope creep + first time doing a game jam + starting the jam a few days late (I didn't find out about the date change) didn't help either. Still, I'm satisfied with the result and I'm glad to put something out there that people are "seemingly" enjoying.

As for future development, if I push forward with this it will be the full thing, a multiyear project, and probably not on my own. A proper game, with an actual protagonist, an actual story and romanceable colonists, and an actual colony that you can build and expand properly. Not a big chance of that (especially with the current state of the games industry) but you never know. Right now I'm slightly burned out, and after recovering I'll probably go back to prototyping smaller ideas. Cheers!