Thanks for the feedback! I can give you some answers:
-The scope of this game is small due to several reasons, but mostly not wanting to work full throttle for a month and burn out (like last jam), and to make something "finished", not just a prototype. It's also better to leave people wanting instead of bored.
-The belly size on the final month is actually massive, but it's hard to convey that in first person.
-I considered partial points when you bump stuff hard enough to do some damage, but I discarded that and putting easier to break stuff in the way to not make the game too hard or frustrating.
-I do use Blender at a basic level (the character model was made using it), but I decided to make the items and furniture in Unity as a small challenge to myself (and it is also faster to make).