Can't help but feel like I can't accomplish anything if I'm trying to split my focus between three skills.
What's the recommended skill-set before going into exams and the trial of the mind?
I was quite literally stonewalled even though Knowledge was one of the three I was raising the whole time.
I guess going into it the first playthrough I didn't really know what to expect, and it seems like most solutions will need one *super* focused stat, and having your time split between too many just makes you entirely useless...
Specifically I was at 35-37 for knowledge, spellcasting, and prowess.
I literally only managed to get through the second door, because knowledge wasn't high enough, but I brute forced it eventually. (as in, spammed the option over an over, not the actual "brute force" option it gave to blast the doors.)
I myself find doing Magic Theory every day as being the best for getting knowledge. Usually gives 1 every time. While you can make up for your other stats if you focus on studying with other classes. I myself don't suggest dueling practise or the other classes which give multiple points, as them giving you some aren't guaranteed. I found grinding knowledge makes the exam a breeze and the trial of mind too (especially if animal form is bought), where other stats can be focused on at the expense of knowledge. But that's just how I went with it
It is really a question of playstyle and perception. If you focus on just one skill, you will start getting good at those specific tasks sooner, but will struggle as soon as a new challenge arises. If you generalize - you will struggle with most tasks at first, but will likely experience a huge boost once all (or most) of your stats get better at the same time. It is really up to you.
As for the Trial. It is more about knowing what to do and understanding your strength. You can steamroll the Trial if you train correctly. But with perfect understanding of the Trial's mechanics and some luck, you can get second place even with base stats.
Just seems like if you want to do any form of generalist style play, you're going to completely bomb the first trial.
I'm not new to management games, but it definitely feels like you really do need to hard-grind one stat.
Unless bombing the trials is just inconsequential, which it seems to be counter-intuitive going into games like this, that you should be bombing trials lol.
Just sort of wondering what numerical value of skill you should roughly be at by that point.
I couldn't get through the first two doors with any of the options. Only by just spamming the knowledge challenge option could I brute force through eventually by I guess getting lucky enough on whatever hidden RNG was going on behind the scenes to let me through.
That's how I got through both first two doors, and then just lost on the third.
I mean, then I must've really really really missed something completely, because I used all the options available and they either just failed directly, or didn't do anything for me, leaving me to just have to spam the option that seemed most likely to work for me (thinking through the puzzle) over and over and over and over uncountable times till it worked.