Reading comments, I genuinely think you need to get over whatever ego is preventing you from accepting that the first trial is poorly balanced or designed.
I understand you want to focus on specific stats, but you legitimately need to min-max which is counter-intuitive to games of this type.
"You don't need to pass it" is said like that's a choice. When players feel forced to lose, because there is nothing they can do, it is not enjoyable. Designing a "puzzle" around face-slamming your head into the spamming the option waiting for it to work, is not enjoyable or good design.
You have received this feedback numerous times, and refuse to listen to it.
Your answer implies that you are meant to play the game like a regular person would, crash and completely burn, then have to restart from scratch to minmax your stats now that you know what to expect.
And thinking on it. Your RNG system might need some work, because people COULD just be getting really unlucky if they have the "30" they need in the stats like you keep repeating, but not getting anywhere at all, because they don't know some meta trick to it.
I don't know how it's designed currently, it seems like there's a huge RNG factor regardless of stats, on top of some "trick" to it that's not explained in the trial itself, so many people will just be screwed out of the trial for no good reason.
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I mean, then I must've really really really missed something completely, because I used all the options available and they either just failed directly, or didn't do anything for me, leaving me to just have to spam the option that seemed most likely to work for me (thinking through the puzzle) over and over and over and over uncountable times till it worked.
Just sort of wondering what numerical value of skill you should roughly be at by that point.
I couldn't get through the first two doors with any of the options. Only by just spamming the knowledge challenge option could I brute force through eventually by I guess getting lucky enough on whatever hidden RNG was going on behind the scenes to let me through.
That's how I got through both first two doors, and then just lost on the third.
Just seems like if you want to do any form of generalist style play, you're going to completely bomb the first trial.
I'm not new to management games, but it definitely feels like you really do need to hard-grind one stat.
Unless bombing the trials is just inconsequential, which it seems to be counter-intuitive going into games like this, that you should be bombing trials lol.
Can't help but feel like I can't accomplish anything if I'm trying to split my focus between three skills.
What's the recommended skill-set before going into exams and the trial of the mind?
I was quite literally stonewalled even though Knowledge was one of the three I was raising the whole time.
I guess going into it the first playthrough I didn't really know what to expect, and it seems like most solutions will need one *super* focused stat, and having your time split between too many just makes you entirely useless...
Specifically I was at 35-37 for knowledge, spellcasting, and prowess.
I literally only managed to get through the second door, because knowledge wasn't high enough, but I brute forced it eventually. (as in, spammed the option over an over, not the actual "brute force" option it gave to blast the doors.)