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efrfrf34

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A member registered 24 days ago

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I've been writing for years, mainly for high fantasy, so I might be able to provide some input. For when I've wrote stories of wizards and magic, I've often spent quite a while thinking of the answers to questions, although, sometimes the simplest answer may be the best one. Although this might sound cheap, sometimes it's best to just ignore things like how the economy works, as unless it becomes relevent to the plot, or a foreshadow for future events, then it isn't required for the plot.

Tho' if you do perhaps want to talk about some things that the events/girls won't be able to, maybe the magic history class could possibly be used? Where even if just a paragraph or two, flavour text could be put. It would be a natural way of transmitting such information.
(Nevertheless, I'm very excited to see development continue.

I made an account just to comment.

I love how solid it looks despite it being in beta, I do also plan to support this on Patreon when possible.

I think that this game might possibly be one of the better of its genre that I've played, the story, for what is implied and said wasn't to rushed, NSFW things don't just happen instantly, it feels like there'd be a build-up. While for the events that randomly happen when you do things in your free-time are something unique which I think is really good, while the system for stats, despite it being a tad confusing is also quite nice since you can pick and choose.