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efrfrf34

36
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1
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A member registered Dec 25, 2024

Recent community posts

They could always skip book-day and attend leg-day.

I love the artwork. Shady 2 is doing amazing! Did they take up drawing as a hobby? Or professionally learn?

Really excited to see how development goes.

Still trying to figure out Divination. Might as well light some candles irl and hope the wax shows me the answer.

Violet's cute.

Hearing how the coding aspect of it is really interesting, especially with the explanations of how it works and the absolute problem with making so many sprites

I'm finding the renditions done in the Sims, and the aim for it very interesting. I think until all the sprites are done, that text based descriptions may serve until it is filled. (Tho' continunity and any changes made to the layout may be confusing to some

News of the game's development? Best birthday gift a man can ask for

So is there a possibility the player would be able to not advance into any of the girls' questline and/or piss them off in any sort that they'd refuse to express their feelings?
I'm just wondering this, as due to the Samhain event, hanging out with Eric is the default option by the looks of it, with the other girls' whom you've progressed in their questlines. This had me thinking, as from what I understand, if a person just rested, they'd be able to completely avoid, or attempt to, advancing into any of their questlines. If one kept this up, what would happen in the end?

I myself find doing Magic Theory every day as being the best for getting knowledge. Usually gives 1 every time. While you can make up for your other stats if you focus on studying with other classes. I myself don't suggest dueling practise or the other classes which give multiple points, as them giving you some aren't guaranteed. I found grinding knowledge makes the exam a breeze and the trial of mind too (especially if animal form is bought), where other stats can be focused on at the expense of knowledge. But that's just how I went with it

I've learnt animal form, but the text is showing up saying teleportation instead of animal form. I'm pretty sure I brought this up before, and it was patched, but the bug might've resurfaced with this update.

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"-Samhain festival is now completed for every girl."

Does this mean their reactions to the player's progress is now fully implemented for the first event?

For the past 3 months or so, checking every Saturday/Friday has basically become routine. I'm really excited to see what's in store!

YAHOO!

But man, Violet looks so sickly in the image, compared to her other depictions, probably just due to the colours and how they blend

"redhead or that she was Scottish"
Did not know they are mutually exclusive

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Just look at that face on the bottom-middle, the art is so good.

Violet is the best girl, and I'll stand by that fact 'till the end

It's of course for the inventory. I'm excited to see on how much it'll help, especially for the Trials and Exams, where temporary stat increases would be helpful

"Yahoo!"

You could always just transfer the files over, use Cloud, etc

Hey,
I'm currently stuck on "Nothing Wrong With Me". Specifically the part about purchasing doughnuts after the water tap. Leading me to being stuck on progressing. Where may I find/make cash?

Merci.

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Is it fun or tedious to create the events?

If the Main Character reaches the point where he is at least dating two of the girls, will any conflict or events happen in regards to that?

Are there any rough ideas for how much further Elisabeth's questline will go for? Since it is roughly an academic year that is the planned playable time iirc, would Elisabeth's, or any other of the potential character's have their relationship build-up draw across until the near-end? The halfway mark?

Generally, how long do you think the average candidate to date would have their interactions drawn for before they date the Main Character? (And when/if such does occur, how much further would their interactions go?)

On the calendar, full moons are noted on it. Why? Does the spell that Eric performed onto the MC will have an effect dependent on the phase of the Moon? Or is it part of some feature for the future?

For 'What's Coming Soon', it's mentioned that a collectiable trading card system will be added. May I please get further elaboration on what it'd involve?

When the Main Character has a high enough knowledge stat, and aren't tired, they score around the top 3 (5??) for the exams. The Main Character is stated to be just below Percival, meaning he is either first place or second place. My question is, who is the remaining person in the top three? Or rather, which character makes the most sense? Elisabeth is stated to be one of the smartest and most ambitious characters, with her aspiring to head to Athens. While Violet, in every interaction she's in is either with a book, reading a book, or has just finished a book to grab another one. Possibly implying she's very smart/knows a lot. Meaning out of the evidence in game, it'd be either one. 

So just wondering.

Going for the lucky and strategist nets you nine knowledge at the start, while focusing on magic history and brewing adds to your knowlege, while also you can blitz on just studying for the entire demo, or for most of it, with being mid 80s - low 90s being achievablefrom what I've seen.

Why was Ireland chosen as the country where the game takes place in? Any specific reason?

When more spells are added, will some be mutually exclusive? Where you can only learn a certain amount of them?

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How many spells are there currently? So far, I've discovered 'Animal Form' (iirc that is the name), and teleportation.

To which, I think I may've discovered a bug, I'm not the most certain. While I was playing through from a fresh start, while studying, or maybe after beastology, the game said animal form was learnt, but when I went to practise spells, the game then talked about teleportation. Not sure if I may've missed a line or two, but I just thought I should note it.

Who composed the soundtrack? Is ever bit of it original?

Yay, we have our own Hagrid

Is there any set idea for how much the game will cost once it is fully finished?

I might be looking into it way too deeply, but how far was the effects of the spell that Eric casted onto the Main Character at the start? The game does repeatedly discuss love spells/potions. Where Eric states that due to the spell, it is why various events have changed, where a student lost something, to the Main Character even becoming the school's Champion. Does that at all imply that the psychology of the students was affected. In capacity? I'd assume not. As Elisabeth states that one of the Professors "compliments" the main character, yet sees them as lost potential. So seemingly that might be evidence that it didn't really effect anything else. Only the circumstances of what has happened to aid the Main Character. Another interesting thing to note is that seemingly, the spell casted by Eric also made some sort of ward around the Main Character, where other similar spells cannot affect him. (Tho' the demo ended right after, so not sure there if there may've been additional dialogue I missed out on.)
It does of course raise some interesting implications and questions. My main one being:

Will the love spell casted by Eric be further explored? Or is its purpose to act as a plot device to get the plot flowing and stopping right there?

I ♥ Violet

Might be a tad obvious for me to mention, but Reddit, a social media site which does allow NSFW content may be a place to advertise. A 'subreddit' that is called r/lewdgames could be a place in which you could advertise the game.

I've been writing for years, mainly for high fantasy, so I might be able to provide some input. For when I've wrote stories of wizards and magic, I've often spent quite a while thinking of the answers to questions, although, sometimes the simplest answer may be the best one. Although this might sound cheap, sometimes it's best to just ignore things like how the economy works, as unless it becomes relevent to the plot, or a foreshadow for future events, then it isn't required for the plot.

Tho' if you do perhaps want to talk about some things that the events/girls won't be able to, maybe the magic history class could possibly be used? Where even if just a paragraph or two, flavour text could be put. It would be a natural way of transmitting such information.
(Nevertheless, I'm very excited to see development continue.

I made an account just to comment.

I love how solid it looks despite it being in beta, I do also plan to support this on Patreon when possible.

I think that this game might possibly be one of the better of its genre that I've played, the story, for what is implied and said wasn't to rushed, NSFW things don't just happen instantly, it feels like there'd be a build-up. While for the events that randomly happen when you do things in your free-time are something unique which I think is really good, while the system for stats, despite it being a tad confusing is also quite nice since you can pick and choose.