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Wow, thank you so much! I’m really glad the balance-focused design came through clearly—that was a big part of what I wanted to get right! I wanted players to feel rewarded for thinking ahead, and punished for overcommitting.

There’s definitely a lot of room to expand, and hearing you'd like to see a full version really motivates me. I actually planned to add some card effects during the jam, but ran out of time in the end 😅 I'll definitely consider making a full version after the jam! Thanks again for playing and leaving such thoughtful feedback!

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Something really cool would be either to undo your previous action, or to plan out your turn before commiting it, something like tactical breach wizard idk if you know about that game

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Thanks for the suggestion! I haven’t played Tactical Breach Wizards myself, but from your description I get the idea—and it sounds really cool. There was actually a game with a similar mechanic in last year’s Gamedev.js Jam too!

I can totally imagine a version where you plan all your actions, then commit and watch the turn play out like a mini battle—it’d add a whole new layer of strategy! Definitely something I’d love to explore further. Thank you!