Simply wow! the art is amazing, the idea of the game is awesome! you have to plan your actions and don't lean too much on certain actions and keep a balanced playstyle, you are hugely rearded by doing so, and also punished if you don't, so it is very clear that you should follow the rules of the game.
I honestly see a lot of room for improvement here and I would like to see this developed into a full game, really well done!
Viewing post in Balance Ma'atters jam comments
Wow, thank you so much! I’m really glad the balance-focused design came through clearly—that was a big part of what I wanted to get right! I wanted players to feel rewarded for thinking ahead, and punished for overcommitting.
There’s definitely a lot of room to expand, and hearing you'd like to see a full version really motivates me. I actually planned to add some card effects during the jam, but ran out of time in the end 😅 I'll definitely consider making a full version after the jam! Thanks again for playing and leaving such thoughtful feedback!
Thanks for the suggestion! I haven’t played Tactical Breach Wizards myself, but from your description I get the idea—and it sounds really cool. There was actually a game with a similar mechanic in last year’s Gamedev.js Jam too!
I can totally imagine a version where you plan all your actions, then commit and watch the turn play out like a mini battle—it’d add a whole new layer of strategy! Definitely something I’d love to explore further. Thank you!