This game is so cool and has a really unique system with the inventory management mechanic. The combat was really cool and satisfying. I like how it feel like you are going for a build when you are selecting the items to add to your inventory. I would really love to see this developed into a full-scale rogue-like. My only criti que is that I didn't really feel the theme of balance was used to much effect. Yes, you have to achieve a balance with the items you carry but that has a different feeling to me. The art and presentation is really beautiful. Keep it up!
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Thanks for the elaborated review, that helps a lot! Did you know you can click on stars of boss before battle to alter their power? That is the second mechanic in game (apart from inventory managment) and IMHO it represents theme Balance effectively cause you have to balance the boss's power with yours before entering the fight. I just got the idea that you missed that, because we haven't managed to add tutorial.
Hey no problem! I was aware of that second mechanic. I just felt that the inventory management was a lot more front and center. I agree that tutorializing this mechanic and helping the player understand how it works would be a plus. As it was I didn't understand how it worked so I didn't think much about it. I will try it out more on some replays, thanks!