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Thank you for your response, I am trying to improve with softwares help, it takes time :)

So to be sure that I have understood correctly :

- The modified ttf/odf file cannot be redistributed, so it cannot be used in a game if the game engine store it as is (the file will be there even if hidden/compressed in a package and could be potentialy extracted) or I am wrong and this is not considered as a redistribution of the file in this case

- Using a bitmap version (or SDF maybe?) of the modified font in a game is okay however

- In regard to redistribution I think the situation is the same on a website, the modified font can't be embedded (WOFF/WOFF2 format, easyly downloadable)

Am I right in each of these cases?

(+1)

The intention of the part about not redistributing is to say you shouldn't redistribute the font file to other people as just a font.

You can bundle the font in your game, or use it on your website, it doesn't matter to us if it's "technically" downloadable by a user who looks through your code as long as it's not there in plain sight to download as a font they can use.

So you can use it in games and as a webfont if you want.

(+1)

Okay I understand now, thanks to your precisions

Thank you very much for the time you took to answer my questions and for your awesome font pack of course :)