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(+2)

Thank you for buying the font pack!

You can add latin accents to any of the fonts that don't have them yes - to be honest you can edit the .ttf or .otf file yourself if you want as long as you don't redistribute it afterwards.

You can definitely edit any version converted to bitmap too, since you might want to make logos with different styles and stuff, so editing the outline of the font in sprites and graphics is totally fine.

You don't need to credit us, but if you want to you can just write "Font by Chequered Ink" or something!

Finally, your English is fantastic no need to apologise!

All the best,

Daniel

Thank you for your response, I am trying to improve with softwares help, it takes time :)

So to be sure that I have understood correctly :

- The modified ttf/odf file cannot be redistributed, so it cannot be used in a game if the game engine store it as is (the file will be there even if hidden/compressed in a package and could be potentialy extracted) or I am wrong and this is not considered as a redistribution of the file in this case

- Using a bitmap version (or SDF maybe?) of the modified font in a game is okay however

- In regard to redistribution I think the situation is the same on a website, the modified font can't be embedded (WOFF/WOFF2 format, easyly downloadable)

Am I right in each of these cases?

(+1)

The intention of the part about not redistributing is to say you shouldn't redistribute the font file to other people as just a font.

You can bundle the font in your game, or use it on your website, it doesn't matter to us if it's "technically" downloadable by a user who looks through your code as long as it's not there in plain sight to download as a font they can use.

So you can use it in games and as a webfont if you want.

(+1)

Okay I understand now, thanks to your precisions

Thank you very much for the time you took to answer my questions and for your awesome font pack of course :)