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(1 edit) (+1)

Nice game! I like the premise, combining action platformer with instruction-based controls. I was a bit confused at first, even with the keybinds explained it took a bit of fiddling around to figure out how the game fully works. I think with a little bit more time to polish the user experience a bit, this game has potential! The in-game lore cutscene was.. abstract, but I enjoyed watching it nonetheless. As I said earlier the only thing I'd change is the user experience and try to make it a little easier to iterate on your solutions. (restarting the level automatically if you didn't reach the goal, keep your current inputs when restarting, etc.) Doesn't really fit with the 'calculations' theme but I like the interpretation of the 4 colors limitation. 

Thanks for the feedback man, your suggestions are on point! And yes, if I have time, I'll definitely rework the UX.