Thanks for playing & commenting! You're actually right, I don't know why I didn't consider just binding the magic wheel to right click- it would make it a bit easier to control and prevent misinputs. Cheers for the advice!
buysnoah
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Cool game, reminds me of shapez. Could use some music / sfx. I recommend against a big wall of text to serve as a tutorial and introduction, especially as the first thing you see when you start the game. The levels themselves serve as better tutorials than the text, as you learn by playing and unlocking new things as you go along.
Great concept, and great execution. The game is fun to play and I like the unique way you increase the difficulty by cracking the screen to hide the buttons and even adding in minigames to play. There's even a backstory and narrative to follow along. This is a great example of a simple idea expanded upon and executed well. One thing, pressing 0 to start the next level stopped working for me around 3 levels in, luckily after the dialogue where he tells you that you can use your keyboard. I could only go to the next level by pressing 0 twice on the physical keyboard.
Nice game! I like the premise, combining action platformer with instruction-based controls. I was a bit confused at first, even with the keybinds explained it took a bit of fiddling around to figure out how the game fully works. I think with a little bit more time to polish the user experience a bit, this game has potential! The in-game lore cutscene was.. abstract, but I enjoyed watching it nonetheless. As I said earlier the only thing I'd change is the user experience and try to make it a little easier to iterate on your solutions. (restarting the level automatically if you didn't reach the goal, keep your current inputs when restarting, etc.) Doesn't really fit with the 'calculations' theme but I like the interpretation of the 4 colors limitation.
Cool game! I like the look and feel of it, especially the sounds and camera shake. It gives good impact when you press the buttons. I was a bit confused at first, until I read the description further and found out about the number you can use to decrease the water level. Once you understand it the game loop is quite fun, although even at the lowest speed, the water is quite fast; it feels like subtracting from it doesn't amount to much.
Really cool! I love the idea and how it goes with the limitation. Each of the abilities are quite unique and I like how you have to play off of them painting the ground, you have to think a bit about where you aim and shoot. The game feels polished and everything fits together. Just one thing- the music does not loop if it ends while you're in the middle of a level.
Thanks for playing & commenting! Yeah, the orb originally did show your current number and the upcoming ones were on the side, but I changed it last minute because it felt redundant with the floating one also showing the current one. Now that I think about it, I'd have them both show the current number :P


