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Super nice presentation on this game! I liked the unique way the paddle moved. It made things feel off-balance! For the upgrades, I found myself choosing strength every time as it seemed the most useful and most permanent. then, when I was close to dying, I just picked extra life. I did like the balance of picking up the XP and getting the ball. I think paddle size would be a cool upgrade. This would make a great roguelike. Great work! Keep it up

(+1)

Thanks for playing and your feedback! The upgrades seem to be common thing for a lot of people, If I were to do it again, id probably spend a little longer on the types of upgrades maybe an explosive ball or something like that also.