Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So perhaps that was discussed a lot before, but since I did a kind of systematic "research" on this topic, I thought I would share my questions and suggestions. The topic is the unknown locations of some girls on the ship. At the moment only Nimhe, Khelara, Vee and Seraphine.

Nimhe:

Unknown at 10 p.m. My suggestion: locked up in her room sleeping. Like Khelara from 9:00 p.m.

Khelara:

Unknown between 1:00 p.m. and 3:00 p.m. Where the hell did she go? Does she know something I don't?

Vee:

Unknown at 12:00 p.m. and again at 3:00 p.m. Her location at 12:00 p.m. is strange. She was previously on the bridge and will be in the laboratory afterwards. Was she lost on the way?

Seraphine:

Unknown at 12:00 p.m. and again from 9:00 p.m. Is she doing something with Vee at 12:00 p.m. since Vee is AWOL as well?

From 9:00 p.m. she should just sleep after she has locked her door like Khelara. Princesses need a lot of beauty sleep.


In general, I would really love to have each one of them to eat their lunch in the beautiful Mess Room. Since many of them apparently have some free time around 12:00 p.m. That would be awesome. And perhaps some dinner action as well.

(2 edits) (+1)

I thought it would increase immersion a little bit if they go about their way on the ship and are not always findable.

v would need to regenerate in her room of course as she does not need to eat. :)

And with the chambermaid, I need to revise the schedule of Seraphine bit I think

I still have a feature in my waiting list that our main character sometimes runs into the crew in the hallways, especially at those times when they are not in their rooms. This could be a cut scene format so I do not need to render all the sprites...

It shouldn't be too difficult to implement the sleeping parts in the evening. They could well work as place holders in case you want to flesh out the respective actions later.

I like the idea of them running around if not present in a specific location. It would definitely improve the immersion.

And Vee could have a loading station installed in the mess hall for better socializing.

These are just random ideas to make a great game even better. In my opinion at least.

Thank you so much for your continuous additions and improvements.