Cool concept, would love to see this a bit more fleshed out. I did get the feeling that the game got easier once I reached a certain threshold, probably because as the size increases individual buildings have much less of an impact?
My highscore was 379.71
Viewing post in EcoWave jam comments
Thank you for the feedback, yes actually as the game goes on the the growth is pretty balanced and it might be boring as well, and you got it right, the buildings do not have much of any impact. But I could not think of anything to add that would make the game more enjoyable in the later stages? make some upgrades or disasters that would halt growth?
Yes, maybe some upgrades/disasters, or add a 'pollution' component to the buildings that builds up & needs to be dealt with in the latter stages? It's a tough one but I think maybe if you constrain the size of the map it'll become easier to implement some solutions to it? Like having older trees that count for more, but needing to build 'cleaning' stations next to buildings that might force you to clear away the trees at that spot, or something along those lines?