A really interesting concept ! Using the theme twice by letting us adapt the difficulty and having to handle the 2 points was really nice ! I only wished there'd be a few additional enemy behaviors (zigzags, or things like that :) )
Thank you for playing and for the great feedback. I never thought about that idea, i thought it seemed hard enough but I could very easily add a sine behavior to the enemies to test it, it does sound like it could be fun :)