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A World Without Colors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well the theme was used | #3 | 3.767 | 4.308 |
| Originality | #8 | 3.498 | 4.000 |
| Overall | #15 | 2.909 | 3.327 |
| Audio Design | #24 | 2.489 | 2.846 |
| Narrative | #36 | 1.883 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs did you use in your submission?
Polygon Ancient Empire
Polygon CiberCity
PolygonDarkFantasy
Polygon DungeonRealms
PolygonPrototype
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Comments
Wildly original and extremely imaginative! The puzzles were so great. Everything was so great. This was a wonderful game. The platforming was a little tricky sometimes, but that's just me being nitpicky. Overall, awesome work!
Wow, this is really a good game, congratulations, you can be proud of it. I had to give up for the moment in the level where I have to run up the rotating black rod (tree?), that one does have a certain frustration factor. Might try again after a good night's sleep. No idea how much more is to come, but it is amazing already how many great puzzles you could realize with your basic mechanics.
I think I also ran into a game breaking bug when the confirm dialog was open while I died - the level restarted, the dialog was gone, but I didn't get controls back.
Hi !
Thank you for the comment , and thank you very much for the feedback about falling while having the dialog open, I didn't thought of testing that case!
Yes indeed the spinning cylinder level did discourage some people. The puzzle is not really hard, but the way to solve it is not straight forward like the previous levels.
I'm a big fan of puzzle games, and this one is pretty cool. Unfortunately for me, I could not finish it. I got too frustrated with the platforming aspect of it as I found the controller to be very unforgiving. I could see this being a great puzzle game with polish and refinement however! Also I think some of the model choices (default cylinder) took me out of the game because they didn't fit the aesthetic of the synty blocks and assets, which had more character.
Definitely the best game I've played on this jam! You nailed it for " A World without" theme, narrative, audio, and originality. It was simple, built the mechanics up for the game in progression and had enough challenge to make me wonder how to do the puzzles. Aced it! I hope you are a top game with this piece!
- Literally the only critique I have is the text for telling the player about stuff shouldn't be in the bottom left corner, it should be in the center right above or below the cursor. Outstanding job!
Hi dude! Thank you very much for the kind words,means a lot to me!
I put the small tutorials on the corner because I wanted to give a chance to the player to discover by himself the small mechanics that compose the game, so the placement is intended, but base on the feedback I got, it might have not be the best option I could set in place to achieve the result I was looking for
Have a great day :)
Great concept! I really enjoyed the aesthetic of this game, very soothing. Has great potential, good job!
Thank you very much 🙏
Very nice concept. Impressive amount of levels. Controls were quite frustrating however, particularly the lack of targeting reticle. I found I solved the colour puzzle long before mastering the 3d platforming. Thanks for making.
I like that this game took the idea and gave me the opposite of what I had expected.. We take the color OUT of the game haha, I like that. It can be hard to make satisfying puzzles and I think that you did a great job. Nice work!
Thanks for the kind words :)