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Mr_StoneMan

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A member registered Oct 02, 2020 · View creator page →

Creator of

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Thanks so much for playing, Making this game was quite an experience. I had run into many MANY development issues lol and it was quite a relief to be able to get it into a playable state just in time for the jam. I might continue work on this project.

Coming back after thinking on this for a few seconds.. the issue you described was one that I did not notice during testing, which makes me think you possibly stood in the green circle at the ship to install the repair module? lol That is incorrect, but quite an easy mistake to make since i meant to actually have that disabled when the fuel objective gets complete to PREVENT player confusion lol. But the instruction page does say that you have to take the repair modules to the specific repair location on the ship indicated by lights. So each time you take a repair module back up to the ship you have to locate the specific spot that is damaged, climb the ladder in that location, and install the repair module. Then once you do that you input the launch sequence, and if done successfully, you are lifted off into the void lol presumably safe haha 

I should not have uploaded a web build at all lol. Very seriously regretting the decision SO HARD right now. I would rather people not have played at all than play a version that doesn't work to get the wrong impression.

I can see where you were going with this one! I would have liked some jams to smash aliens to though. 

Thanks for the feedback, I DID test with giving the player the ability to freely jump but it presented too many issues to the gameplay to allow into the final submission. The primary issue with allowing the player to jump freely is that if you press the jump button (which is the same button as the predictive jump/parkour vaulting button) to early when you expect to leap to an obstacle (like in assassins creed) the player fails to use prediction to make it to the obstacle or ledge that you intended on jumping to. So to prevent that I took out the free standing jump entirely, though I could probably simply map the action to another button lol, I think i was mostly figuring that a free standing jump wouldnt be required because once the level was properly tagged and all of the gaps, ledges, obstacles properly spaced out, the traversal would feel very smooth and fast paced. I may go back in and do that. just for fun haha 

Thanks for the healthy criticism :). For my entry I knew that it was going to be complicated and wanted to focus as much time on the actual mechanics of the game, so instead of an in-game tutorial I opted to create a highly detailed front page with all of the necessary instructions to complete a run in the game. I understand that many people prefer not to read and would prefer in game tutorials but in the spirit of the game jam I put the time that I would have taken to make a tutorial and put it into gameplay. I would like to go back in sometime and refine the level traversal to fix issues like you described where certain gaps arent able to be jumped ect. That also came down to time haha, I spent less time on level design than I could have, and I did not have the time to go through and properly tag and space out obstacles as well as more refinement of the character obstacle/gap detection. I ended up having a power outage that corrupted my project and I struggled to make it playable on time after that.

But all in all the jam has been a great experience. This is my first jam, first game, I learned a TON! And I am very impressed with myself for properly being able to set the scale of my project and complete it even after all of the issues that I had lol.. It really felt like being an actual game dev during crunch time and it will be an experience that I will be glad to remember!

You may have been one of the ones afflicted with a known issue where some features do not function in the browser, these include the main traversal features such as the grappling hook which is the only way to return to the ship platform. It was a major struggle to get it to work at all in webGL lol. I HIGHLY recommend downloading and playing to get the full experience. I think i should not have uploaded a web build at all to be honest.

I liked the addition of the data pads and the I also thought the puzzle mechanic was neat. Other than the fact that the player is able to break the game by locking themselves in the first room haha! It was a good time!

I was happily impressed with this game, it was nice to see the addition of multiplayer in a game jam game meant to be designed by a single person. Very interesting take on the theme as well. Great work! 

Nice little platformer. Good job. Some parts were challenging which is always a good thing in my eyes! 

When is episode 2 coming out? Who needs GTA 6 when we have this literal MASTERPIECE hahaha. Had a blast with this one. the voice acting took me by surprise and I thought it was a fantastic addition. 

A nice zombie smashing entry! great work! 

I think I posted a comment directly on the page for this one earlier, but if I didn't say it before, I loved this one! Very relaxing, I liked collecting all the pickups and seeing the little ship change. overall just a nice little game! Great Work! 

Thanks for the feedback! I worked really hard on it and ran into a few setbacks but I am thinking that maybe i'll even put some more time into it and turn it into a completed project. There were sooo many issues I had during development that the project is a mess right now, but I had a blast! Improving the environment scanning and traversal are pretty much at the top of my list for this project! 

This was a fun playthrough and a unique experience. Great job taking away the players eyes. The world scan effect does a really nice job of giving the player the sense that they are using their mental awareness rather than actually seeing, pretty cool stuff! 

I love the way they settle the beef in this town haha! Great work! I particularly liked the voice lines, the scene was well built and I enjoyed the animations. 

After playing, I liked that the game was going for a classic arcade style game, I am always a fan of classic games. The thing that stood out to me was that the entry featured some voice lines which was unexpected! Good work! 

Awesome! Im going to swing back around for yours then! Thanks for letting me know!

Wow! Incredible work in all departments! It is always nice to find a handful of submissions that feel truly or almost complete and this one is definitely one of them. Its going to take a few more tries to master and I think the game is super fun and original. I like throwing things at people and shooting a bow and arrow haha! Had a super blast with this one! And I'm not finished with it yet lol! 

I like that this game took the idea and gave me the opposite of what I had expected.. We take the color OUT of the game haha, I like that. It can be hard to make satisfying puzzles and I think that you did a great job. Nice work! 

Unfortunately there were a handful of bugs that I think kept me from truly experiencing what the game had to offer, I do see where you were going with it and I like the idea. With some more work I think this can be a truly fun experience! Good job so far! 

I literally couldn't go on with my life if I didnt do it lol... my fun little easter egg for myself haha. SUPER glad you got a kick out of it haha! 

Thanks for playing, it is DEFINITELY possible that there is a bug haha! Though it is programmed to only allow the player to carry a single repair module at a given time, and only after the fuel objective has been completed! 

Great job, I definitely enjoyed playing through this one. I like that it was a complete slice of a game perfect for the jam! 

Awesome job putting the town together, I managed to beat it on my first try but it was cutting it super close on time which made the run feel exciting lol, finding my last friend was a challenge.

The game is unfortunately unavailable for download or browser play :( 

I liked this one lol, short and sweet and I got to beat up some dudes. The power station was auto marked for me at the start of the game which did make it fairly easy to reach, but I made sure to beat up the duders along the way haha! 

Good work with the narrative! I found that there was always at least a slight clue as to what or where your next objective might be, I liked that. 

Very glad to come back to this game to see that you fixed the issue with the box! And added button prompts! I was able to make it through the game and was quite pleased with everything. You did a great job sticking with the theme and with your inspirations. I enjoyed playing the game. 

Loved the jams haha! I thought it was pretty dope running around launching ketchup at my enemies while dressed as a hotdog. Fun times lololol! Good work! 

Wow great work with this one, totally complete, short and sweet.

The game was fun, I REALLY liked the outro, great job.

I like the idea behind this one. I plan to come back to it once I have explored some of the others ( I got stuck lol ). I enjoyed the worldbuilding and the game ran flawlessly on my machine. Good work! I feel destined to find the treasure in this game haha! 

I dont think the score was working for me, but I survived for 236, then decided to dive into the horde with my bat and go ham for a few haha. Who doesnt like smashing zombies?

I enjoyed searching for the notes, My favorite part was the water, it kind of reminded me of the bog from the LOTR haha. You did a great job with the atmosphere of the game overall!

I enjoyed the classic gameplay feel and I thought the controls were nice and responsive. The upgrade system was a good idea! 

Unfortunately the issue was that after interacting with the box, it failed to properly slide along the ground with the player. Once I got the box to the switch, it accidentally got flipped over and the player character was then stuck in the interact animation and unable to move. I am going to try it again soon once I finish with mine. If its a bug you can reproduce there is still time to fix it! :) 

I really liked the Idea of your submission, I haven't been able to make it all the way through the maze yet but I am enjoying the combat and exploration. The minimap is a nice touch! I thought of doing an idea similar to yours but couldnt think of how I wanted to pull it off. You did a good job. 

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I thought you said without stress. Im sitting here... TUUUURN CAPTAIN TUUUUUUUUUUUUUUUUURN hahahahaha I loved it. Spot on, very relaxing. I actually enjoyed the boat controls.. and who DOESNT like collecting things? haha awesome little game. 

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I cant get the box to the switch lol! The atmosphere is fire though! 

Playing on controller, pushing the stick all the way makes it so the box doesnt move, but i got it figured out eventually lol 

I really like how you designed the sky ships, I know you ran out of time with your project but you did a great job with the work that you put into it and I think the idea is really fun.