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Thanks for the healthy criticism :). For my entry I knew that it was going to be complicated and wanted to focus as much time on the actual mechanics of the game, so instead of an in-game tutorial I opted to create a highly detailed front page with all of the necessary instructions to complete a run in the game. I understand that many people prefer not to read and would prefer in game tutorials but in the spirit of the game jam I put the time that I would have taken to make a tutorial and put it into gameplay. I would like to go back in sometime and refine the level traversal to fix issues like you described where certain gaps arent able to be jumped ect. That also came down to time haha, I spent less time on level design than I could have, and I did not have the time to go through and properly tag and space out obstacles as well as more refinement of the character obstacle/gap detection. I ended up having a power outage that corrupted my project and I struggled to make it playable on time after that.

But all in all the jam has been a great experience. This is my first jam, first game, I learned a TON! And I am very impressed with myself for properly being able to set the scale of my project and complete it even after all of the issues that I had lol.. It really felt like being an actual game dev during crunch time and it will be an experience that I will be glad to remember!

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Yeah and I don't fault you at all for that. Very few of these games have in game tutorials and this is something I'm saying now without having done one myself for my game (and now I wish I had, it's one of my game's weaknesses LOL) so lesson learned all around. 

Once you get how your game works it totally does work and it's a fully fleshed out game with very few bugs so it's honestly awesome, ESPECIALLY for your first jam!