Thanks for the feedback, I DID test with giving the player the ability to freely jump but it presented too many issues to the gameplay to allow into the final submission. The primary issue with allowing the player to jump freely is that if you press the jump button (which is the same button as the predictive jump/parkour vaulting button) to early when you expect to leap to an obstacle (like in assassins creed) the player fails to use prediction to make it to the obstacle or ledge that you intended on jumping to. So to prevent that I took out the free standing jump entirely, though I could probably simply map the action to another button lol, I think i was mostly figuring that a free standing jump wouldnt be required because once the level was properly tagged and all of the gaps, ledges, obstacles properly spaced out, the traversal would feel very smooth and fast paced. I may go back in and do that. just for fun haha