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(+1)

Sonic.EXE is typing...

SO first off, the actually player controller felt super nice! Other than not being able to jump 😅

It felt very fluent and using the grapple ability felt so smooth!! Loved interacting with the environment! I felt like everything had a place and belonged... I enjoyed myself up until I had flashbacks to elementary school watching Sonic.exe for the first time when I began running out of time to fix the rocket.

Really only thing I can think of that I would love to see is being able to jump when ya want, but also having little markers that show where the items are at!

Wow though great work! Hope to see more! ❤️

-Freefire Studios (Landon) 👀🔥

(+1)

Thanks for the feedback, I DID test with giving the player the ability to freely jump but it presented too many issues to the gameplay to allow into the final submission. The primary issue with allowing the player to jump freely is that if you press the jump button (which is the same button as the predictive jump/parkour vaulting button) to early when you expect to leap to an obstacle (like in assassins creed) the player fails to use prediction to make it to the obstacle or ledge that you intended on jumping to. So to prevent that I took out the free standing jump entirely, though I could probably simply map the action to another button lol, I think i was mostly figuring that a free standing jump wouldnt be required because once the level was properly tagged and all of the gaps, ledges, obstacles properly spaced out, the traversal would feel very smooth and fast paced. I may go back in and do that. just for fun haha 

(+1)

Completely understandable! Seriously great work on this project, I had lots of fun!