Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Unfortunately, none of them is possible. That is, I don't know a way to implement them with the current algorithm at this moment.

  1. The idea of the algorithm is to split the ground plan shape into rectangular "wings". Preferably in such way, that they can be "attached" to each other. When there is an unattached 1-cell wing, I turn it into a tower. Otherwise it would look like a small part of the building squeezed awkwardly between its other parts.
  2. With overhangs it's a bit different (too long to explain without illustrations:)). What I can do, though, is to disable all overhangs. I think it will be added as an option in the next update.

Cheers!

(+1)

That gives me roughly what I want - in the blueprint, i make sure i have no 1 cell wings unless I want them as towers. And an option for overhangs vs no overhangs would work just fine. Thanks for considering it.