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Pop or Burn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #14 | 4.082 | 4.385 |
| Controls | #42 | 3.437 | 3.692 |
| Accessibility | #45 | 3.223 | 3.462 |
| Theme | #66 | 3.437 | 3.692 |
| Overall | #70 | 3.243 | 3.484 |
| Audio | #84 | 3.008 | 3.231 |
| Fun | #106 | 2.864 | 3.077 |
| Graphics | #141 | 2.650 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
Keep moving popcorn before it burns!
How does your game tie into the theme?
The player must cook and collect popcorn before it burns, but since there is a large amount of popcorn at the same time it becomes quite chaotic!
Source(s)
N/A
Discord Username(s)
ddsds95
Participation Level (GWJ Only)
2
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Comments
Great idea! Sound effects were really satisfying. Could totally see this being an order-based-food game. Different sizes, different toppings, sides, managing the amount of kernels coming in and out. Lot of potential!
really fun choice for the theme, did a great job with the popcorn physics and I liked the sprites, worked well on mobile!
Kept me playing longer than usual, great job dssds
Great idea!
Great concept. Loved watching all the popcorn flying around the screen.
I love it! Nice gameplay mechanics and physics and music fits perfectly!
Loved the originality of this game!
REally nice game, the music fit perfectly the sound of oil is also very good. Nice submission.
This was a lot of fun. I love the controls!
Trying to move the popcorn and kernels around was really cool.
This is a really neat take on the theme! Nice work!
Clever use of the theme, knockin popcorn around was surprisingly satisfying and the challenge was there. I think something happened with your score textures (or maybe font?). Nice job!
Thanks! I wished I could figure out a more fun game loop with better controls but at least the particles swooshing around is fun!
You are right I noticed that issue with the font. Some characters don't appear correct on the web build for some reason but it was too late for me to fix as I didn't test the web version prior to the submission time.