I wasn't a fan of the controls for selecting/placing buildings but everything else was great! The game was genuinely a lot of fun, and it was satisfying pushing back the enemy and taking down their structures. Everything felt smooth and the graphics & music fit really well, nice entry!
CinderousWorks
Creator of
Recent community posts
Thanks so much for taking the time to play and provide such detailed feedback!
- Definitely a bug, thanks for bringing attention to this!
- I admit this enemy was rushed as time crunched on me so I could definitely understand the frustration, I will be sure to add more cues to it.
- This is a bit of a half-baked idea that I didn't get to fully flesh out - when you call the extract, it draws any remaining enemies towards to the exit room. I had a bit of performance issues with it so I had to curtail it and I never really revisited it to make sure it worked well/was fun.
Thanks so much!
Couple small bugs pointed out by other reviewer, also would have liked WASD but other than that...awesome! I'm a sucker for these galaga-type games and this is well done! When the fuel gets down below ~1/4 it can feel bad as your shooting is sooooo slow you can't even kill the weakest enemy but everything else was pure fun! Love the roguelike twist, great job!
I really liked this one! Gameplay feels a bit like pacman with a cool mechanic twist. On theme, nice art. It was unclear what the black crystals that dropped from warriors were for, and a little more UI for the ability being "ready" would have been appreciate - like a light or something beyond the number/count. I would check the "fullscreen" checkbox in your Edit Game page, as the way it renders now in the browser, it's a touch too tall for me on my 1080p monitors, so having the itch fullscreen button would help there. Overall really nice entry, great work!
I like the idea - I couldn't get the radio to repair. I'd get the wrench cursor, but clicking doesn't seem to make the % go up at all I'm not sure if I'm doing something wrong. That said I really like the atmosphere of this one, the gritty graphics and ambient noise are great. The first time the mutant got me the scream made me startle a little!
Pretty fun little game - I saw the note that it was only 2 days and thus lacks polish and that's really my only criticism! Some noises/feedback for hitting bugs, buying upgrades, etc. The cost of upgrades wasn't clear, or if buying them multiple times did anything. I really like this idea though and with a little more polish I could see myself sinking some time into this on the couch. Great entry!





