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I wish I though out this for my snake game, my 256 bytes of ram brings me to just 100 tps

you can just use the red and green channels combined into a byte of memory, the screen has 256 addresses so in total you will get 256 bytes of RAM

Deleted 129 days ago
(1 edit)

Here's the new version of my 64KB RAM (8 data lines I/O width.
I'm all ears for any suggestion. The link file also includes a 256B & 4KB RAM.
https://drive.google.com/file/d/1Q2a-aOKt2muEutrpK58V-gP_3YwMc2Mr/view?usp=shari...
I used RGB display.   ...

I tried upgrade your RAM 256x8 , because You don`t use a blue channel I was thing if I combine to two RGB I can use this to make another space to save information , so I made it but when I was test it I found a small mistake XD if I try to save data on blue channels I clear previous data on R nad G data slots , now I must add flip flop before RGB to save information on n Address add new information and save them , meybe I can use 1 less RGB screen but I must add 96 gates
This picture show You what I tried to do XP

Could you share the file, please?


I think it's because the clock and refresh are wired together. In write mode, if the clock and refresh are wired together (same signal), the RGB display only records the data it receives in real time and erases all received data.

Sure I can share this
https://drive.google.com/file/d/1QtTwb4MKZq1GkpieItUUFtb6YnBtxjxy/view?usp=shari...