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CHAøS.FLIP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #71 | 3.125 | 3.125 |
| Audio | #95 | 2.938 | 2.938 |
| Originality | #114 | 3.000 | 3.000 |
| Graphics | #118 | 2.875 | 2.875 |
| Accessibility | #127 | 2.688 | 2.688 |
| Overall | #127 | 2.804 | 2.804 |
| Theme | #153 | 2.563 | 2.563 |
| Controls | #160 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Simple Shapes
Game Description
You switch dimensions to finish levels
How does your game tie into the theme?
You can switch beetween 2 dimensions
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
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Comments
The dimension hopping mechanic is very cool. At first I had a hard time using it, but once I figured out I "take a peek" into the other dimension by jumping and quickly pressing V twice I started making some actual progress.
Accidentally falling off the screen on level 3 by switching gravity was unexpectedly hilarious.
Love the groovy tunes.
I would definitely like to see some "coyote time" considering how many times I missed a jump at a platform's edge (this can be very annoying).
fun puzzle! Would appreciate if you could jump with W but fun time overall
Thanks a lot for the feedback!
Love a good platformer, I think I've played the different world mechanic before, but its always a fun time! Great job!
Thanks!
Fantastically realized idea in a tight, tuned gameplay loop that was a joy to play! It looks and sounds great too! My only great was the lack of rebindable keys as the cramped default layout was difficult for me to get used to. I still finished it no problem, but it would just just take the controls to the next level. I would say at the least the the default controls should be spread across the left and right side of the keyboard for more comfortable play.
Thank you for the advice!
Fantastic idea. I think you did a great job with the base concept, I'm just not twitchy enough to get very far ;)
😂Thank you!
Great concept, but sooo hard! Great work though
Yeah I thought of it too. Thank you!
I thought the core mechanic was pretty cool! Having different rules for the alternate dimension is a nice way to change things up. I feel like the field of view for the camera could have been larger to have more perspective around the level. I also felt like at times the physics were a little inconsistent, I felt like I fell through the platforms sometimes. Bangin' sound track though. Nice work!
Yeah, I noticed that too. Thanks a lot for playing!
Nice entry! For me, level 2 was a lot easier than level 1, and level 3 was unbelievably punishing. I thought the art and audio was fantastic though, so great work on those! I think I would like it if levels are a bit shorter and start off easy, then gradually get harder and slowly introduce the new mechanics. Also, a faster moving camera would be lovely as I found myself dying off screen a few times. Overall though, great work :)
Thanks a ton for playing and for all the great feedback! Super happy you liked the art.