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btoosey

50
Posts
7
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2
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A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing, I'm glad you like it! I would have loved to add more levels, but just ran out of time.

I'm glad you enjoyed, thanks for the comment!

Thanks for playing! I think, with only a few basic mechanics, the capacity for puzzle design could be huge! I was only really working with one mechanic to design levels, hence why they were quite straight-forward, but I think for every solarpunk-themed mechanic added, the potential for new levels increases exponentially!

Took me a while to notice the arrow in the bottom left, but once I saw that, there was nothing stopping me! So much fun controlling the cart, it controls so nicely! Plus the audio was top-tier, well done!

Nice autobattler, although I wasn't sure how to stop between fights or use items/equipment etc. Great entry for your first game!

Nice game, simple and fits the theme well! The controls are nice and snappy, just wish I could drag shapes a little faster! The collisions when dragging a shape could sometimes be a bit funny, but overall I enjoyed the chaos, it ramps up at a nice pace :)

Possibly the best game I've tried so far, fits the theme so well and it's very addicting!

Nice solid entry, the survivor-like genre fits in well with the theme! I really liked the audio too! I found myself simply kiting all the enemies round in circles for the whole game, and I'd love to see different sprites for each upgrade type, but other than that, cool game!

I wasn't too sure on what I was controlling by pressing the buttons to the right, but it was definitely chaotic! I love the use of boids, I'd like to make a game involving them in the future too :)

I really like the snappiness of the triangle's movement, it definitely fits within the theme. It wasn't very clear whether I wanted the number at the top to go up or down, and what was causing it to go up or down.

What a wild experience, so much fun! I had some assets disappear for me near the end of the game, but at this point, I'm not sure whether to just assume it was all intentional or not... Really great choice on the shaders and speech audio too, super fun.

Great little game, and it's not easy! Adding a timer or score would be a great way to see if I made it further than my last run. Nice entry :)

Really enjoyable little game! I found it very satisfying watching the chain reaction play out, but sadly I didn't get any score close to some others that I've seen

Great entry, and fits the theme perfectly! I like the risk v. reward style gameplay

I found it punishingly difficult, and was often dying in the first room before the enemies were too fast/strong.

I really like it, great entry! It fits the theme perfectly was fun to play, although a little stressful at times! The screenshake adds a lot to the game and I get a wave of relief when it calms down which was nice. One thing I would like to see changed is only being able to pick up one electron at a time; towards the end of the game I found myself picking up 2 or 3 at once which got a little frustrating. But well done, nice game!

Nice entry! For me, level 2 was a lot easier than level 1, and level 3 was unbelievably punishing. I thought the art and audio was fantastic though, so great work on those! I think I would like it if levels are a bit shorter and start off easy, then gradually get harder and slowly introduce the new mechanics. Also, a faster moving camera would be lovely as I found myself dying off screen a few times. Overall though, great work :)

I did have that option, and bought a few, but I still ended up with not enough. I think that was my fault though, not necessarily an issue with the game design

I enjoyed this entry! I loved the art and animation especially, but found the unit health super difficult to see, especially when lots of units were in the same place. I loved the incorporation of a tutorial as levels went on, and thought the defensive tower mechanics were well designed too. Well done :)

Nice game! I loved the running carrot option, and although I got a bear in my playthrough, I'm not sure if it did anything or not... It gets out of control at a nice pace, but I ended up with way too many carrots and rabbits. Also the art and music were fantastic!

Nice game, I managed to only get 98 villagers killed on my first playthrough. Great use of the theme and wildcards, well done!

What a lovely game, although I think it bugged out (pun intended) when I spoke to one of the bees in the basement and I couldn't progress from then on. The music is great and the concept is fantastic (and gives me Outer Wilds vibes). Unfortunately I couldn't choose anything but the first dialogue option when speaking to NPCs. I also really like the consideration of not having ceilings to allow the player to fly between rooms over the doorway, it was a nice QoL bonus. Nice entry guys, well done

Incredible art and great VA! The character design made it pretty easy to figure out their specialities. Once I launched the ship, I couldn't find a way to progress, I assume that's intended?

A nice take on rock paper scissors, and a great concept that ties into the theme well! I must admit the choices I made were a little random because the images were somewhat unintuitive, but I managed to get a few wins! Well done, good entry :)

Great entry! It reminds me a lot of the playback mechanic from The Talos Principle. The level design was really nice, as it gradually introduced new uses for your playbacks throughout. Enjoyed it a lot :)

Really enjoyed the simple palette used and lovely emotive spritework! But wow, as soon as the whole grid got unlocked, it became really challenging. Less of a memory game, more of an I-hope-I-saw-the-correct-image game. I nearly made it all the way to the end, but landed just short of the last level.

I really enjoyed this entry! To contrast the vibe of the experience, I made myself a little dinosaur :)

I think if you earned a few points for destroying the enemy projectiles it might incentivise moving a lot more in the early game (I usually found myself staying still in the early game). Other than that, a good entry with a nice art style and music.

I like the ability to select bosses in whatever order, Megaman 2 style, very nice! The bosses and player abilities were well thought out, and I really like the interpretation of the theme.

For some reason I got stuck on level 3 for way longer than I'd like to admit! Lovely concept, and I like the sound of the laser! I had a few moments where I'd beat a level with 0.5-2sec left which was very satisfying!

With only one person it's really not easy at all, especially using the keyboard! But a great idea for a 2-player co-op game!

Really great entry! Not only is the reflection, but refraction too! I thought the controls were very intuitive and liked the music too!

I really like the difficulty curve in this. Although it ramps up quickly, I think spending too much time in the "easy" start would become boring, so well done with that! Had a lot of fun hitting headshots too, could be expanded into an aim trainer of sorts!

I can see that you ran out of time, but I like what I saw nonetheless! The concept is great, and I can think of some great puzzles that can come out of this mechanic. Plus the art was really nice, good work

I assume you were inspired by Tiny Rogues/Survivor-likes? I loved the theme of DVD vs. VHS/Streaming, and overall the art and audio was very clean. Perhaps a slightly larger resolution would've been nice as I lost my player a couple of times through my runs, but nonetheless had a lot of fun.

I like this game a lot, though it is quite frustrating to have to refresh the page after getting soft-locked on a later level. The mechanic is very similar to one of my previous games (We Harvest as One), so it's safe to say I enjoyed that aspect of it! The music was great, and fit the exploratory vibe quite well. Well done, great entry

I have! I love the behaviour of different butterflyfish species, hence the inspiration for this game! If I had more time I would've loved to explore different shaders to recreate  some patterns on the sand and god rays coming down through the water

Thanks, great feedback! There's lots I would've loved to add, but just didn't have the time unfortunately!

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I couldn't play unfortunately, so haven't rated yet, but if you make sure these setting are selected on your games page, it might fix your issue?

I love the concept of this game, and would love to play it with a group of friends! I think this is the best suited game for the theme I've seen so far, as I can see how it would bring people closer together, well done!