Thanks for playing, I'm glad you like it! I would have loved to add more levels, but just ran out of time.
btoosey
Creator of
Recent community posts
Thanks for playing! I think, with only a few basic mechanics, the capacity for puzzle design could be huge! I was only really working with one mechanic to design levels, hence why they were quite straight-forward, but I think for every solarpunk-themed mechanic added, the potential for new levels increases exponentially!
I really like it, great entry! It fits the theme perfectly was fun to play, although a little stressful at times! The screenshake adds a lot to the game and I get a wave of relief when it calms down which was nice. One thing I would like to see changed is only being able to pick up one electron at a time; towards the end of the game I found myself picking up 2 or 3 at once which got a little frustrating. But well done, nice game!
Nice entry! For me, level 2 was a lot easier than level 1, and level 3 was unbelievably punishing. I thought the art and audio was fantastic though, so great work on those! I think I would like it if levels are a bit shorter and start off easy, then gradually get harder and slowly introduce the new mechanics. Also, a faster moving camera would be lovely as I found myself dying off screen a few times. Overall though, great work :)
I enjoyed this entry! I loved the art and animation especially, but found the unit health super difficult to see, especially when lots of units were in the same place. I loved the incorporation of a tutorial as levels went on, and thought the defensive tower mechanics were well designed too. Well done :)
What a lovely game, although I think it bugged out (pun intended) when I spoke to one of the bees in the basement and I couldn't progress from then on. The music is great and the concept is fantastic (and gives me Outer Wilds vibes). Unfortunately I couldn't choose anything but the first dialogue option when speaking to NPCs. I also really like the consideration of not having ceilings to allow the player to fly between rooms over the doorway, it was a nice QoL bonus. Nice entry guys, well done
Really enjoyed the simple palette used and lovely emotive spritework! But wow, as soon as the whole grid got unlocked, it became really challenging. Less of a memory game, more of an I-hope-I-saw-the-correct-image game. I nearly made it all the way to the end, but landed just short of the last level.
I like this game a lot, though it is quite frustrating to have to refresh the page after getting soft-locked on a later level. The mechanic is very similar to one of my previous games (We Harvest as One), so it's safe to say I enjoyed that aspect of it! The music was great, and fit the exploratory vibe quite well. Well done, great entry











