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Thank you :)

I must be overcomplicating, but every jam I try to do input buffering and every jam it feels off. I’ve player other games with input buffering and they feel great, so it’s my crappy implementation that is the problem. Maybe that should be my goal for next jam.

I also with there was more connection between the two parts of the game. I had too many ides, but ultimately no time left to implement them.

Thamks again for playing!

(+1)

Well to be fair, your system is good as it is and better than most games in the jam. So its more of a nitpicking for details. I replayed your game to feel the movement again and I can not see any input buffering for fast button presses. Held buttons work fine, but does not really accommodate for a second button pressed during the movement. I got a fairly working system for my game last year so this year I just reused it. But still some players still find it confusing... If you plan to enhance your movement system you can just do it before the next jam.

(+1)

Sorry, I meant that my implementation was too crappy and I removed it. There is no buffering right now.

I do like how input feels in your game though.