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(+1)

Nice style and game feel.

Movement felt pretty good, a touch where you could store up turns after movements would be nice.

Graphics and polish was the parts I liked the most.

Interesting with the platformer combat screen. It worked but was a bit to easy and made it into two separate games with a bit loose connection.

Not sure what the secrets I found were or how many of the total I uncovered. Would be nice to get this info at the end.

Overall pretty good entry!

Thank you :)

I must be overcomplicating, but every jam I try to do input buffering and every jam it feels off. I’ve player other games with input buffering and they feel great, so it’s my crappy implementation that is the problem. Maybe that should be my goal for next jam.

I also with there was more connection between the two parts of the game. I had too many ides, but ultimately no time left to implement them.

Thamks again for playing!

(+1)

Well to be fair, your system is good as it is and better than most games in the jam. So its more of a nitpicking for details. I replayed your game to feel the movement again and I can not see any input buffering for fast button presses. Held buttons work fine, but does not really accommodate for a second button pressed during the movement. I got a fairly working system for my game last year so this year I just reused it. But still some players still find it confusing... If you plan to enhance your movement system you can just do it before the next jam.

(+1)

Sorry, I meant that my implementation was too crappy and I removed it. There is no buffering right now.

I do like how input feels in your game though.