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Ship To Moon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.857 | 3.857 |
| Visuals | #8 | 3.714 | 3.714 |
| Gameplay | #11 | 3.714 | 3.714 |
| Audio | #13 | 3.286 | 3.286 |
| How well does the game fit the themes? | #20 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 22 minutes
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Comments
I enjoyed playing this a lot. How well polished this game is and for it to be like a mini rouge lite this is incredible. I could not stop playing the game for a solid 10 minutes. Very nice job!
I played 4 of 5 times, in order to reach the moon in less than 5 tries, but for a few kms I couldn’t hehehe.
I like a lot the concept. A management game to reach the moon and avoid alien attacks. Every improvement has pros and cons (except the armor, it´s a bit useless if you have a good gunrate). The visuals and the theme are cool. The audio is a bit unballanced between music and sfx, but it´s a minimal issue. It´s incredible how you get all working smoothly in a very short time (abort button, statistics, buy and sell items…). It´s impressive! Congratulations!
Thanks for taking the time to review! We do wish we had more time to balance out the stats and FX, three hours is always such a time crunch 😁
Nice take on theme. Took me a while when flying to realise i wasnt doing anything ha. Very challening good work.
Thanks for checking it out! Did you make it all the way?
not even close kept getting killed by aliens.
Wow! This is absolutely fantastic! I will made a completely comment when voting ;)
Thank you! We had a lot of fun putting it together!