This was the first time I used music and sounds in godot so no it was not intentional so that is something I will keep in mind for next time! Thanks for the feed back and thanks for playing!
Nightidle
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I was thinking of doing only rotation but decided last minute to keep the left and right movement. Sorry about the music, i wanna keep all my stuff original but i beat myself up over music all the time because I am a musician so the fact that I get criticism about my music every time drives me nuts lol, I cannot write for the life of me. Thanks for playing and im glad you enjoyed!
I dont even know where to start, i guess the fact that you made a game in DESMOS!!!! is INSANE!!!! i really enjoyed all this game has to offer even if it was a little buggy but thats okay bc again DESMOS, your game has inspired me to go back and play balatro cause this is what it felt like, you should seriously look into publishing a full version! GREAT WORK!
Thanks for the feedback! Im glad you enjoyed the game. There should have been a death animation when you die, its very very basic but I was trying to get the main gameplay loop done first. For the music, that is actually a saxophone lol, and my original plan was to have different music that amps up as the game goes on/per level but I just ran out of time. Thanks for playing!
Thanks! After posting the game I realized how boring it kind of is, it didn't help that I spent a third of my time making the art but this was also the first game I made without using like any help from friends or AI. I also had to crunch because I joined another jam and it started the same day, thanks for checking the game out tho!
Nice idea but it just needs more polish. The movement felt clunky, I kept having an issue where if I were to die I would have to click the restart button 3 times since the first 2 times it would just immediately kill me, enemies coming way to fast and in big groups and batteries not spawning fast enough. Minor issues that could have been fixed with more time but overall good job!








