Hey, many thanks for taking the time to write this, it's so nice to be appreciated. I'm always looking for ideas :) I'll keep them in mind and try to find a way for these to work. The difficulty lies in figuring out animations that work well for various breast sizes, otherwise there would be either a lot of clipping or doing things in the air in front of smaller breasts. That's unfortunately the problem with having customization. But I'll do my best :)
I'll take a look at the slap on the ground, it's possible I night have missed decreasing the willpower there.
Re: damage accumulated during the pin - it's possible. I haven't really done a lot of balancing. The body slam animation is random.
Re: the sound effects - I have effectively not put any work in them now. I've had them from a previous unreleased project from about 7-8 years ago. I will get to them at some point.
I think these are the priorities I have in mind at the moment (not necessarily in order):
- have a few proof of concept animations for playing after defeat, where the winner takes the other as a prize
- with the latest changes I now have a much better way to do expressions, so that's something I want to get in - characters should have reactions that mirror their feelings re: what is happening (e.g. joy, fear, dismay, anger, etc.); this should provide more immersion
- do more animations, and balance the existing ones
- make more clothing items and wearables; I'm afraid these are always going to be pretty simplistic, as I'm a noob when it comes to modelling in Blender; that said, I'm still learning; still, complex items are a big way off
- more hairstyles, and other types of hair (e.g. beards, pubic, etc.)
- have some sort of story in place