- Controlling the actions after defeat: yes, definitely, though maybe not in the first stage, where I will probably have just one punishing action playing. I'm planning to implement things iteratively over time, so expect incremental progress and, to your point, never perfection :)
- Emotions: iterations as well. The first proof of concept I already implemented yesterday evening replacing the old one. I will work on it some more before releasing it though, so it is a bit better than before
- Clipping issues: I can live with some, but obviously don't want anything too glaring :) As above, not aiming for perfection
- I'll look into how to implement your proposals, as they sound pretty hot :)
- The hairstyles: I'm getting those on a CC Attribution license, so I'm not the author :) I tried, believe me, nothing good came out of it. But I can modify and adjust those I get from third parties and make them work for the game. That said, the clothes are a whole different matter, as they need to implement the same morphs I have in the game, and be tailored to the skeleton I'm using. So I can't get them externally and need to make them myself :D With the results you are seeing
Thanks for all the comments, it's been great to read them :)