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(2 edits)

Absolutely love the game and the continued direction you're taking it.  If you're looking for ideas for moves, how about some chest/breast attacks like a slap, bite, lick and/or suck.  Maybe mix it up for variety:  licking while in standing grab, slapping or even kneeing while you have them kneeling and biting/sucking while on top.  Seems to be something that may mesh with your current positioning on the ground or any of the grabs, so just tossing a few ideas your way should you be interested.  Another move possibility might be a forced ass smother while you have the opponent on their knees as a humiliation/domination move to drain willpower.


One thing I am uncertain about, the damage given during your slap while laying down attack.  I can't tell if the damage is so little that it is almost unnoticeable, or if it is really inflicting zero damage currently.  While on the topic of damage, the passive damage accumulated while being pinned seems a little high currently, but maybe that's by design.


If/when you decide to take this to Patreon, I will be happy to become a subscriber.  Best of luck to you!


Oh, last thing, I'd say the vast majority of the sound effects are fantastic, especially the voices/knee attack and slaps, but the sucking/face sitting one could use a little work in my opinion.  It sounds almost mechanical, rather than sloppy/wet.


Hope the project continues to go well for you.

(+1)

Hey, many thanks for taking the time to write this, it's so nice to be appreciated. I'm always looking for ideas :) I'll keep them in mind and try to find a way for these to work. The difficulty lies in figuring out animations that work well for various breast sizes, otherwise there would be either a lot of clipping or doing things in the air in front of smaller breasts. That's unfortunately the problem with having customization. But I'll do my best :)

I'll take a look at the slap on the ground, it's possible I night have missed decreasing the willpower there.

Re: damage accumulated during the pin - it's possible. I haven't really done a lot of balancing. The body slam animation is random.

Re: the sound effects - I have effectively not put any work in them now. I've had them from a previous unreleased project from about 7-8 years ago. I will get to them at some point.

I think these are the priorities I have in mind at the moment (not necessarily in order):

  • have a few proof of concept animations for playing after defeat, where the winner takes the other as a prize
  • with the latest changes I now have a much better way to do expressions, so that's something I want to get in - characters should have reactions that mirror their feelings re: what is happening (e.g. joy, fear, dismay, anger, etc.); this should provide more immersion 
  • do more animations, and balance the existing ones
  • make more clothing items and wearables; I'm afraid these are always going to be pretty simplistic, as I'm a noob when it comes to modelling in Blender; that said, I'm still learning; still, complex items are a big way off
  • more hairstyles, and other types of hair (e.g. beards, pubic, etc.)
  • have some sort of story in place

Your upcoming priorities sound very intriguing.  Are you leaning on the player being able to control how they behave after defeat, or leave that up to randomization?  I think allowing the player to control that punishment or submissive behavior after a defeat sounds fun.

 

Sounds great either way you decide to go, but I'm especially happy to hear about you working on the emotions of the fight.  I think that's an area that's really untapped, like seeing a character that's controlling the situation just smirking at her frustrated/angry/crying opponent under her would be awesome.  I think it's very worthwhile to add that extra detail.


Regarding animations and clipping issues, I understand that can be tricky with as much physical diversity as you allow your characters to have.  This is obviously just my opinion, but a lot of leeway is deserved with the amount of options available.  I guess I'd just say don't let pursuit of perfection impede progress with regard to most, if not all, artistic endeavors and ignore the ignorant folks that complain that things aren't perfect.  


That being said, I have a few more attacks that may or may not be easier to get around clipping issues.  Those would be a chest/breast claw/rake maybe taking a side approach to avoid most of the size issues and also a humiliating nipple tug or pinch that would maybe not be so easy to hide, but would be fun to see.


I'm excited to see what new clothing options and hairstyles you come up with.  I've read you self-criticize rather harshly about your game's graphics somewhere, but for what it's worth, I liked them just fine before the improvements and think they've only gotten better with the new update.  Customizability and creativity often outweigh pristine graphics in my book, but I mean I'm an old school, pixel game appreciator and am only one person, so take that for what it's worth.


Regardless, hope you continue to have fun making the game, it's been a joy playing it.

(1 edit)
  • Controlling the actions after defeat: yes, definitely, though maybe not in the first stage, where I will probably have just one punishing action playing. I'm planning to implement things iteratively over time, so expect incremental progress and, to your point, never perfection :)
  • Emotions: iterations as well. The first proof of concept I already implemented yesterday evening replacing the old one. I will work on it some more before releasing it though, so it is a bit better than before
  • Clipping issues: I can live with some, but obviously don't want anything too glaring :) As above, not aiming for perfection 
  • I'll look into how to implement your proposals, as they sound pretty hot :)
  • The hairstyles: I'm getting those on a CC Attribution license, so I'm not the author :) I tried, believe me, nothing good came out of it. But I can modify and adjust those I get from third parties and make them work for the game. That said, the clothes are a whole different matter, as they need to implement the same morphs I have in the game, and be tailored to the skeleton I'm using. So I can't get them externally and need to make them myself :D With the results you are seeing

Thanks for all the comments, it's been great to read them :)