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(2 edits) (+1)

I absolutely loved my time with this one. It's a beautiful, deep experience which may speak to anybody suffering from (or surrounded by) oppression and persecution - a sad tale as old as time, and worth retelling constantly.  And the story itself is well told, mysterious and slow to reveal itself in a satisfying way. The theme is necessarily unclear, so that the reader can interpret the nature of what's happening in their own way, but never unclear.

I love how the game uses the battle system to tell sections of story, although I did find it a bit inflexible at times, as the outcomes are predetermined. This worked well in the second battle scene because I had the opportunity to try other options until I had to give in to the inevitable, but not so well for a later scene in which I felt I had to know the exact options expected of me. 

Outside of battle the gameplay is varied in each area, keeping things fresh and engaging. 

Of course the art is lovely, although I sometimes felt like some animation may have helped make it seem more alive. For example, the first area felt very dynamic with the moving stars and clouds, but the river just ahead felt less so as the water didn't flow at all. Still, it's only details. 

The only thing I would say though, is please consider changing the sounds for cancel and select, they are super loud and out of place. I muted the game after a while. 

Again, I loved this. Thank you for the story. 

(1 edit) (+1)

No, thank you! I really appreciate your comment. This subject matter means a lot to me; I'm glad I could do it justice. I was worried I didn't execute the intentional ambiguity well enough, so I'm relieved to hear your take on it ("necessarily unclear [...] but never unclear").

Someone else mentioned similar issues with the sound effects, so I'll make sure to fix these (one way or another) during a post-jam QoL update! Animations would require a lot more work, especially with how we set up the maps, but I'll make a note of it if we ever decide to do a large overhaul down the road (Road to the Next Update?). I can see how the difference between the first map and the hand map would feel jarring!