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No, thank you! I really appreciate your comment. This subject matter means a lot to me; I'm glad I could do it justice. I was worried I didn't execute the intentional ambiguity well enough, so I'm relieved to hear your take on it ("necessarily unclear [...] but never unclear").

Someone else mentioned similar issues with the sound effects, so I'll make sure to fix these (one way or another) during a post-jam QoL update! Animations would require a lot more work, especially with how we set up the maps, but I'll make a note of it if we ever decide to do a large overhaul down the road (Road to the Next Update?). I can see how the difference between the first map and the hand map would feel jarring!