Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Louis Ludwig

12
Posts
1
Topics
17
Followers
5
Following
A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

It's cool to hear that the Forest of Fond Memories scene was a turning point for you as a player! It definitely felt like a special scene while writing it, due to the personal emotions that inspired it. Your comments are always very appreciated, Morg! I'm glad the game touched you.

Also, your font tips are very helpful. I was worried that we'd have limited font choices if we only looked for fonts with the same spacing. I'm glad to hear that we can alter them as you did! We'll definitely utilize your advice in our font endeavors! And no worries about not having the link still, you've been plenty of help!

Thank you so much! And congratulations on your 50th place ranking! Your game stood out to me as well because it’s one I would play independently of any game jam. It reminded me of my favorite classic CRPGs.

I actually stumbled upon your BlueSky post mentioning RttNL while looking for streams or let’s plays of it. Your support is greatly appreciated and encourages me to keep creating. I still cherish your initial comment. Sadly I don’t use BlueSky, or else I’d give you a follow back! Thank you again.

(1 edit)

This is so incredibly sweet of you to do! I love it! I'm sending this to the rest of the team ASAP. It's really, really touching to see artwork for our game. And no worries about not being able to play it right now; this alone means a lot to me. Thank you so much, and best of luck to you as well!

(1 edit)

Thank you so much for your kind words! I appreciate you sending a link to the VOD too; I (and the rest of the team) absolutely adore watching people's playthroughs! I'll get to it as soon as possible. I've tuned into some of your streams in the past and had a lot of fun in them!

And thank you for the critique. After watching some people play the game, I agree that restarting the entire fight at that point looked like a huge pain. More unfair than it needs to be. My initial reasoning behind this decision (as the writer) is that the guilt-bearer was wracked with nerves and overall isn't great at lying. Furthermore, since it was a representation of a past event, the outcome is unavoidable. But I don't think that was executed as well as it could have been. I agree that it comes across as a bit too convenient. I'll take your words to heart and think of ways it could be improved in a future (post-jam) update! Thank you again!

Thank you kindly! And it's nice to see you again; I recall running into you during the Twitch stream, if I'm not mistaken?

I'll fix up those sound effects (one way or another) in a post-jam QoL update! And I'll make note of replacing the bubble icons too! Thank you for the suggestions!

(1 edit)

No, thank you! I really appreciate your comment. This subject matter means a lot to me; I'm glad I could do it justice. I was worried I didn't execute the intentional ambiguity well enough, so I'm relieved to hear your take on it ("necessarily unclear [...] but never unclear").

Someone else mentioned similar issues with the sound effects, so I'll make sure to fix these (one way or another) during a post-jam QoL update! Animations would require a lot more work, especially with how we set up the maps, but I'll make a note of it if we ever decide to do a large overhaul down the road (Road to the Next Update?). I can see how the difference between the first map and the hand map would feel jarring!

Speaking as the game’s writer: thank you. Putting out any story is a very vulnerable thing to do. I constantly downplay or criticize my work, because I am my own worst critic. Then, I worry if it’ll have the intended effect of emotionally moving people. I wanted to do this subject matter justice, as it means a lot to me. This is, I believe, the first time someone has said my work brought them to the verge of tears. So, thank you. I’m very grateful you enjoyed our game!

P.S. I was happy to see you comment in particular, as your submission is on my to-play list! I’m a big fan of dark fantasy/CRPGs (including your named inspirations), so I have a ton of admiration going in.

Thank you for the kind words and feedback! I hear you about the font. We talked about changing it near the end, but ultimately stuck with the original for the sake of accessibility and time. If we used a font that varied too much from the original, passages could've been cut off. It was a learning lesson to settle on a font earlier rather than later if you're on a time crunch! In the future, after the judging is over, I'd like to release a patch with a custom font! Assuming that's allowed, of course.

I appreciate you reaching out! I'm a big fan of your soundtracks, namely My Name is Omar's! I sent a Discord friend request if you'd like to learn more about our project and possibly join the group!

Hey! I'm a big fan of your artstyle as seen in your game "Bluebird Lodge." I especially love the environmental detail and character portraits! I just made a post about looking for an artist, if you'd like to learn more: https://itch.io/jam/rpg-maker-2025-game-jam/topic/4665695/seeking-an-artist-for-... My discord is louisludwig if you'd like to get in contact!

No worries if you've already found a team and/or aren't interested! I wish you the best of luck!

(16 edits)

Greetings! I am Louis, a recent college graduate with experience in game writing and RPGMaker MV. I am teaming up with a former classmate of mine (who specializes in game design) for this Game Jam.

We are looking for an artist to join us on our roughly brainstormed game concept. The visual design of the game has yet to be determined, and we'd be more than happy for a talented artist to drive the project to new heights! The more knowledge you have of RPGMaker MV/MZ, the better! But don't stress if you aren't experienced in it; we'd still love to hear from you.

In our story-driven game with puzzle elements, the protagonist will find himself in a fantastical, dream-like afterlife. For the sake of secrecy, we won't publicly share our entire elevator pitch.  Here is some relevant information that might interest you:

TECHNICAL INFO:

  • We are open to all sorts of art styles, be that minimalist, detailed, monotone, colorful, pixel, 3D (think Baldur's Gate 2), 2D, paintings, or something else I didn't think of!
  • We're hoping to find an artist interested in creating character sprites and other mandatory assets (i.e. a portrait for the protagonist). The sprites do not have to be short or small like the RPGMaker defaults! We are also hoping for an artist who can help with tiles or draw parallax backgrounds, but I can also do (or help with) this if need be. Lastly, any other artistic work (e.g. CGs) would be welcome, but not necessary. If you have any other ideas on what to contribute artistically, let us know!
  • The game will (ideally) last no longer than one hour.
  • We are planning on using plugins, such as Yanfly's. I will (if I haven't already) pay for the use of any paid plugins.
  • In the chance we were to win any cash prize, we plan to evenly split the money between all members.
  • We will communicate primarily through Discord.
  • We're also open to finding a composer for the team, but we haven't begun searching yet.

CONCEPTS / THEMES:

  • Dream-like settings (surreal? dark fantasy?) (think of Jim Henson's Labyrinth - or don't, if you have different ideas!).
  • Life/death, guilt, and the strength to move forward in the face of adversity and oppression.
  • The game will allude to some difficult subject matter regarding mental health. These portrayals will be handled with care and will meet the guidelines of a T rated game.
Comment below if you are interested with what your capabilities / interests are! Feel free to also link a portfolio and/or your Discord username. If you aren't comfortable providing your Discord user in a comment, I can follow up with my own.

Thank you!

Greetings! Out of curiosity, are we allowed to use this plugin for commercial games? With credit, of course!