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Dzhak

17
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A member registered Oct 09, 2022 · View creator page →

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(2 edits)

I absolutely loved my time with this one. It's a beautiful, deep experience which may speak to anybody suffering from (or surrounded by) oppression and persecution - a sad tale as old as time, and worth retelling constantly.  And the story itself is well told, mysterious and slow to reveal itself in a satisfying way. The theme is necessarily unclear, so that the reader can interpret the nature of what's happening in their own way, but never unclear.

I love how the game uses the battle system to tell sections of story, although I did find it a bit inflexible at times, as the outcomes are predetermined. This worked well in the second battle scene because I had the opportunity to try other options until I had to give in to the inevitable, but not so well for a later scene in which I felt I had to know the exact options expected of me. 

Outside of battle the gameplay is varied in each area, keeping things fresh and engaging. 

Of course the art is lovely, although I sometimes felt like some animation may have helped make it seem more alive. For example, the first area felt very dynamic with the moving stars and clouds, but the river just ahead felt less so as the water didn't flow at all. Still, it's only details. 

The only thing I would say though, is please consider changing the sounds for cancel and select, they are super loud and out of place. I muted the game after a while. 

Again, I loved this. Thank you for the story. 

A nice, calm experience, exactly as promised. The core of the game is very lovely. The mechanics are simple but engaging, the artstyle likewise. I wonder if a bit more variation in the background art may help build a bigger connection with the world and the journey.  All in all, the game succeeds in what it sets out to do and could be exactly what somebody is looking for.

Thank you so much for playing!!

Well, I do love a good 'King in Yellow' reference. 
So, I like the theme for this game, it's very unique and oozes with dark, surreal fantasy vibes. The issue is that I wasn't really sure what was supposed to be happening or what I should be feeling about it. The end was very surreal and a bit drawn out, again leaving me questioning what the story was trying to convey.
As for the gameplay, I thought it was very interesting! I've never really played anything with these kind of dice rolls and they added a good amount of tension to the combat. I also liked the insecurity that came with ingesting unknown potions and the fact you can interact with the enemies in other ways than just fighting.
Overall, I think this is a really interesting project. With some expansion, polishing of the text, and a clearer 'path' or 'goal' for the pilgrim, I think this could have a lot of promise. 

Very cool game. I really like the melancholy atmosphere and the artstyle. The gameplay, although simple, is engaging and the story is heartfelt.

Haha! I love the slide

That's great, Low, thank you. Yeah, I thought there was jump! When I ask your guys to jump they go into a 'carry' frame with the arms in the air and it looks just fine! Thanks, I'll probably pick these up.

Dear Low,

Love your stuff. Can you please tell me what is included in the 8D goblins? Are there some goblins with helmets, swords, different clothes, etc? Also, do they have attack, jump, crouch, etc frames like your human 8Ds?

Thank you!

Hi! I found a weird issue.
The plugin works perfectly in most cases but sometimes it just, doesn't. For example, I have a very large event with five or six pages using different trigger conditions. I'm using your Conditional Choices in, let's say, four of those pages, and in a common event call. Everything is perfect.

Then, when I paste the event into a different map, the plugin does not work on page 3. Other pages are fine, as is the common event call. As an experiment I copied that exact page and pasted it with no changes into its own event and it works as intended.
I hope that all makes sense. Any ideas what might be causing this interferrence?

Wow, thanks so much for checking that. I bought the plugin and will have a tinker with it! Thanks again for your work.

Oh, thank you!
Here is Galv's plugin: https://galvs-scripts.com/2020/09/16/mz-message-styles/

I'm really just using it for the speech bubble style message boxes.

Hi! This looks fantastic! Do you know, by any chance, if this would be compatible with Galv's Message Styles plugin?

Wow! That was fast! 

I'm buying as soon as I get home today! Fantastic!

Amazing! 

I'm interested to know if you have any plans to add children either to this pack or as an item on their own?

Thanks a million for your work. 

Fantastic! 
For what it's worth, IMO yours is the best RPGM art I've come across. Really lovely stuff. Very kind of you to let us use it! When I'm a little further into my process I'll purchase some of your packs, for sure!

Thanks so much. These are amazing resources for anybody!

I really want to use this style but it'll be hard making everything match their quality!

Are we allowed to edit these?