Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Glad to hear you're liking it so far! 

I think I'll wind up manually lowering the music at certain scenes. I don't know if there's much I can do about the menu music, but I'll see what I can do. 

Sprite sheets do take me a lot more time to make than the other art assets, but I agree that it would really help with the presentation. They do really stand out, especially for people familiar with rpgmv.

Yeahh, I have no idea why that happens with Gremory's icon. I tried finding a solution for it earlier, but couldn't quite get it figured out by the
deadline I set for myself. Gotta look into it more, it's really weird lol

I also agree that Vepar is the weakest right now. Gremory is a glass cannon, but her fragility is offset by her huge damage potential so she winds up ending fights before she can take too much damage. I'll play around with the balance a little bit more!

Appreciate the feedback and well wishes!!

(I tried to avoid having favorites, but Vepar is easily the one I most enjoy writing and drawing for. Those thighs drawn with the UTMOST 
attention!!)

Yeah I don't anybody likes getting blasted with load music the first thing when opening up the game. So I say the sooner you find a possible fix the better. I admittedly don't have any dev experience, so I can't offer any suggestions even though I'd like too.

And as for balance, I'm of the opinion that the less nerfing a game can get away with the better. So if you think you can buff Vepar without nerfing Gremory too much if at all without wrecking the game balance, I say go for that. Vepar's special sting skill felt a little on the weak side, so maybe buff that a bit?

Also bats and sleeping guards aren't the toughest enemies, so it makes sense Gremory's high damage would cut though them. Some magic resistant enemies would probably show off her glass canon-ness better.

(+1)

Alright, manually reduced the volume on all of the tracks that pop up, hopefully that'll help out in the next patch. Hopefully it at least doesn't
deafen people before they can get to the setting menu!

I'd also like to avoid nerfing the player characters. Abyssal Sting is pretty weak for a signature skill, I think I'll have it apply another point of poison damage per stack. I can always buff enemy health later if that change is too strong. 

Yeah, once more enemies start popping up the harder a time Gremory may have. In play testing she had a tendency to get really unlucky with damage rolls, with the bats each dealing 4 points of damage per turn or so if her own damage rolls low. But yeah I think she's alright where she is for the moment