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Procrastinator Dave

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A member registered Nov 13, 2017

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A nice fun little game jam game. A bit short, but that does mean it doesn't over stay it's welcome.
I liked the music.
And I personally found it easy, as i only got hit on the boss. Though it's understandable being a jam game with only 2 types of enemies.

Yeah I don't anybody likes getting blasted with load music the first thing when opening up the game. So I say the sooner you find a possible fix the better. I admittedly don't have any dev experience, so I can't offer any suggestions even though I'd like too.

And as for balance, I'm of the opinion that the less nerfing a game can get away with the better. So if you think you can buff Vepar without nerfing Gremory too much if at all without wrecking the game balance, I say go for that. Vepar's special sting skill felt a little on the weak side, so maybe buff that a bit?

Also bats and sleeping guards aren't the toughest enemies, so it makes sense Gremory's high damage would cut though them. Some magic resistant enemies would probably show off her glass canon-ness better.

I got around to playing the demo, and I'm liking what I'm seeing so far after playing with all three characters. The battle sprites and the character talk portraits are nicely drawn. I also love Gremory's and Vepar's smug faces. 

For feedback:

The music was a bit load even in the lowest setting. I did see you know about it, i just wanted to mention it anyway to have it in my comment for reference.

I liked how you drew custom sprites for battle even with using RPG maker enemies. Though I would suggest also doing custom world sprites and maybe custom stuff for the world itself. Cuz the default sprites don't quite match. Along with the imp and bat looking really big next to our protagonists. That, and anyone who's played RPG maker games for a while can spot the default stuff a mile away. I understand using the default stuff. But I also think the more custom stuff you use, the better. Both to show the game is yours and to make it stand out among the countless other RPG maker games.

I had one bug; Gremory's save icon didn't show up when the other two did.

You said Gremory was the hardest, but I found I had to restore HP and MP the most with Vepar. I understand this demo is basically just the intro, so that could change in the future. But just going off first impressions that's what I got.

All n' all, I'm defiantly looking forward to the game. And I wish you the best in regards to development.

(Also shout out to Vepar's thighs in the battle sprite, those things look so plump I swear I could reach out and grab them)

I'm liking the video dev log and what you showed off in it.


Also I think  you should totally keep the 1911, but make into a game completion unlock.
I do enjoy when metroidvanias have powerful weapons to unlock when you beat the game that you can use on a 2nd run through.

Lookn' good.
All 3 have there charm and I'm looking forward to that demo.

That description of your new project reminds me of a certain 2D flash game where you play as a popular blue fox that also crashes on a planet and has to repay a debt by working in a village.
Am I correct in assuming you took inspiration from that game?

I look forward to this game with great anticipation

I was expecting a short game, mainly focused on NSFW. But this exceeded my expectations.
If you can do this with 0 dollars, I'd love to see what you can pull off with an actual budget.

The new look is definitely an improvement, even just as line art.

I think this animation is quite nice. With my only sticking point being I think Beth's face looks a little off.
Comparing it to what's in game currently, her mouth looks off center, and her nose looks too small. I do realize the mouth being where it is could be because of the angle, but I still wanted to mention it.
Also I know she's looking down, but her being cross eyed doesn't help with the goofy face either.
All n' all, I think once you get the hang of the animation program, and if you try and keep the animation art style as close to art style already in game. This will be a good addition.

This was very good for a 9 day jam game. I've never seen a BDSM puzzle game before, but I quite like the premise. And if you polish up the movement, physics, and added more levels with more mechanics/devices (maybe even special suits or something similar) I think you'd have a very good and unique game. 

Definitely an improvement and more natural looking.

Definitely a big improvement for Beth's artwork. Especially her legs for me personally. Before they looked to thin and i wasn't a fan of the fur/animal leg ending just above the knee.
Also on a side note; i like the boob squish. I do think they're going a bit more sideways than they should, though i've admittedly never met a woman wearing just overalls so it could just be me.

This is unfortunate, but i'm not surprised. Patreon has been doing this shit for awhile now. But I am glad you're not bowing to their demands.
How anyone can think that the kids are anything but wholesome is beyond me. Personally I think the losers at Patreon are projecting a certain something.But that's just my opinion. 
Anyway, good luck man

I like the new art for the Goddess (and the other characters), though part of me still kinda likes the (soon to be) old art of the Goddess. The featureless face and blue body gave a mysterious vibe.

The subtle improvement on the art is real nice

I really enjoyed the game. I'm also a sucker for wholesome preg stuff. Though unfortunately it seems to be rare. Like the only other wholesome preg game i've found is 9 Days of Fertility by Pacci'd (If you haven't played it i'd recommend it).
And I gotta say, this is some top quality for a game jam game. I like your art and the characters, mainly X-2.
It is short, but I was expecting that from a jam game. Like the only criticism I can think of is the prob finding. But you already know about that.
I'm looking forward to any future stuff you do and will watch your career with great interest.

Personally i prefer the side view. I think it looks better and i think this type of game is better with a side view.