I played both the demo and the 0.1 versions. And I'm liking what I'm seeing. To the point I was disappointed how short they both were.
And for a non native English speaker, you did a good job with the English text. I only noticed a couple words that were off (director instead of principal and Jesus Raptor instead of Raptor Jesus), and one line that was in Spanish in the 0.1 version.
The only criticisms I can think of are I wish the MC had a proper name instead of Noebody and definitely change the photo with a filter background to drawn backgrounds in the demo version when you can.
I"m looking forward the development of this VN.
Procrastinator Dave
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Tried the demo, I like what I'm seeing so far.
And I do have some feedback.
The setting saving after you close the game and mouse sensitivity options seem the most important.
In the bar mini game the timers for orders felt a little fast, even when i got better at the mini game where i didn't miss any tables. So a little more time (maybe like a second or 2) and I think it'll feel good.
The running animation for (I'll just use the default name here) Sapphire looked a little stiff to me. It's not too bad, but enough where I noticed.
I figure this is a given, more customization options.
And for a total nit pick, I noticed some clipping on Sapphire's ripped outfit and on her tail while standing still. Along with the transparency on her new ripped pants being off.
Not really that important, but it still bothers me a little so I wanted to mention it anyway.
The climax bar diapered for me a couple times, I pretty sure after I loaded a save. It fixed itself when I exited and re-lanced the game.
I really liked the animations, and Sapphire's expressions. They were great. Though I do wish I could also hide the guy's clothes.
In total I'm looking forward to this game's future developments and when you release it on Steam. And I wish you luck man.
Yeah I don't anybody likes getting blasted with load music the first thing when opening up the game. So I say the sooner you find a possible fix the better. I admittedly don't have any dev experience, so I can't offer any suggestions even though I'd like too.
And as for balance, I'm of the opinion that the less nerfing a game can get away with the better. So if you think you can buff Vepar without nerfing Gremory too much if at all without wrecking the game balance, I say go for that. Vepar's special sting skill felt a little on the weak side, so maybe buff that a bit?
Also bats and sleeping guards aren't the toughest enemies, so it makes sense Gremory's high damage would cut though them. Some magic resistant enemies would probably show off her glass canon-ness better.
I got around to playing the demo, and I'm liking what I'm seeing so far after playing with all three characters. The battle sprites and the character talk portraits are nicely drawn. I also love Gremory's and Vepar's smug faces.
For feedback:
The music was a bit load even in the lowest setting. I did see you know about it, i just wanted to mention it anyway to have it in my comment for reference.
I liked how you drew custom sprites for battle even with using RPG maker enemies. Though I would suggest also doing custom world sprites and maybe custom stuff for the world itself. Cuz the default sprites don't quite match. Along with the imp and bat looking really big next to our protagonists. That, and anyone who's played RPG maker games for a while can spot the default stuff a mile away. I understand using the default stuff. But I also think the more custom stuff you use, the better. Both to show the game is yours and to make it stand out among the countless other RPG maker games.
I had one bug; Gremory's save icon didn't show up when the other two did.
You said Gremory was the hardest, but I found I had to restore HP and MP the most with Vepar. I understand this demo is basically just the intro, so that could change in the future. But just going off first impressions that's what I got.
All n' all, I'm defiantly looking forward to the game. And I wish you the best in regards to development.
(Also shout out to Vepar's thighs in the battle sprite, those things look so plump I swear I could reach out and grab them)
I think this animation is quite nice. With my only sticking point being I think Beth's face looks a little off.
Comparing it to what's in game currently, her mouth looks off center, and her nose looks too small. I do realize the mouth being where it is could be because of the angle, but I still wanted to mention it.
Also I know she's looking down, but her being cross eyed doesn't help with the goofy face either.
All n' all, I think once you get the hang of the animation program, and if you try and keep the animation art style as close to art style already in game. This will be a good addition.
This was very good for a 9 day jam game. I've never seen a BDSM puzzle game before, but I quite like the premise. And if you polish up the movement, physics, and added more levels with more mechanics/devices (maybe even special suits or something similar) I think you'd have a very good and unique game.
Definitely a big improvement for Beth's artwork. Especially her legs for me personally. Before they looked to thin and i wasn't a fan of the fur/animal leg ending just above the knee.
Also on a side note; i like the boob squish. I do think they're going a bit more sideways than they should, though i've admittedly never met a woman wearing just overalls so it could just be me.
This is unfortunate, but i'm not surprised. Patreon has been doing this shit for awhile now. But I am glad you're not bowing to their demands.
How anyone can think that the kids are anything but wholesome is beyond me. Personally I think the losers at Patreon are projecting a certain something.But that's just my opinion.
Anyway, good luck man
I really enjoyed the game. I'm also a sucker for wholesome preg stuff. Though unfortunately it seems to be rare. Like the only other wholesome preg game i've found is 9 Days of Fertility by Pacci'd (If you haven't played it i'd recommend it).
And I gotta say, this is some top quality for a game jam game. I like your art and the characters, mainly X-2.
It is short, but I was expecting that from a jam game. Like the only criticism I can think of is the prob finding. But you already know about that.
I'm looking forward to any future stuff you do and will watch your career with great interest.