Alright, manually reduced the volume on all of the tracks that pop up, hopefully that'll help out in the next patch. Hopefully it at least doesn't
deafen people before they can get to the setting menu!
I'd also like to avoid nerfing the player characters. Abyssal Sting is pretty weak for a signature skill, I think I'll have it apply another point of poison damage per stack. I can always buff enemy health later if that change is too strong.
Yeah, once more enemies start popping up the harder a time Gremory may have. In play testing she had a tendency to get really unlucky with damage rolls, with the bats each dealing 4 points of damage per turn or so if her own damage rolls low. But yeah I think she's alright where she is for the moment