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(+1)

Great showing from your card system! One day when I inevitably try to make a digital card game, I'm probably gonna try and use your framework. I'm curious if this jam exposed any blind spots in your framework that you hadn't seen before!

The game itself is really neat! Definitely feeling Inscryption-like in the foundation. I think there's definitely some stuff that's unclear though - it was difficult for me to mentally keep track of what all of the cards do or how they behave, and it didn't immediately click how the health of my cards worked or that I could stack cards on top of one another - on top of all the suits interactions which aren't immediately made obvious visually. I also never really figured out what the colored outlines meant on certain play spaces? The orange, magenta, and blue. They seemed to change every round but I had no idea what they meant.

(+1)

Thank you so much!

Yeah. The cutting room floor is littered with UX and tutorial content, so I absolutely sympathize!

It's miles better than it was a week ago, but this has been an interesting lesson in how even simple card games require a LOT of UX to properly convey mechanics.

As for blind-spots: The framework held up pretty well, but I did find a few details that need polishing.