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I created an expansion for Dungeon Hero that adds some magic items and classes (and some elite enemy rules so to balance that out). I wanted to offer a chance for you to look it over before I release it to be sure it works within your current licensing agreement (and with your future plans for Fable at my Table, which also uses the same boon/bane system that I came up with in the expansion).
Can I add you to the restricted project and you can have a look?

Also I would love to talk to you more aboutthe 2x2 system and your design philosophy there. I like the 2x2 system and think there are a lot of neat things to do with it.  Thanks for making great games!

Sure I'd love checking it out.

Further down this thread, you'll see the position Button Shy takes on creating fan expansions. Basically, it can't be for sale/profit, must include a note that it's compatible with Dungeon Hero / AdvanceQuest, and no potentially offensive material (racism, sexism, "adult" material, etc.).

Well, I am too much of an amateur at itch to figure out how the restricted pages work. I tried to make sure all the licensing was clear and published the project. Please check out my Campaign Expansion (with Levels, Treasures, and Elite Dungeons) when you get a chance and make any requests for changes that you might have. Thanks again. 

Awesome, I posted some comments on that page.  Overall, pretty snazzy!  I really enjoyed reading through it and will probably try it out at some point when I get some spare time.  I added some suggestions and observations – hope it doesn't come off as critical, because that's not my intent; you never really know how much people want to talk about other ideas and suggestions versus how they're pretty happy with what they've got already, so feel free to ignore any of the suggestions for changes.  Thanks for sharing it and making it. I hope people enjoy it!

Your  suggestions were very clear and didn't feel too critical to me, so thanks.  I put up a new version (2 booklets) and added a devpost about modifying it based on your feedback.  I mentioned how helpful some of your comments were. Especially, about specific rules that you felt were bad (or too good). They helped me identify weak points in the design.